Go back to one configuration.
This commit is contained in:
@@ -3,22 +3,16 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StepMania", "StepMania.vcpr
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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ConfigName.0 = Debug D3D
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ConfigName.1 = Debug OGL
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ConfigName.2 = Release D3D
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ConfigName.3 = Release OGL
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ConfigName.0 = Debug
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ConfigName.1 = Release
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EndGlobalSection
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GlobalSection(ProjectDependencies) = postSolution
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug D3D.ActiveCfg = Debug D3D|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug D3D.Build.0 = Debug D3D|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug OGL.ActiveCfg = Debug OGL|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug OGL.Build.0 = Debug OGL|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Release D3D.ActiveCfg = Release D3D|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Release D3D.Build.0 = Release D3D|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Release OGL.ActiveCfg = Release OGL|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Release OGL.Build.0 = Release OGL|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug.ActiveCfg = Debug|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug.Build.0 = Debug|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Release.ActiveCfg = Release|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Release.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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DPBuild = 5
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+12
-189
@@ -12,7 +12,7 @@
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug OGL|Win32"
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Name="Debug|Win32"
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OutputDirectory=".\.."
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IntermediateDirectory=".\../Debug"
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ConfigurationType="1"
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@@ -30,7 +30,7 @@
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BasicRuntimeChecks="3"
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RuntimeLibrary="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\../Debug/StepMania.pch"
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PrecompiledHeaderFile="$(IntDir)/StepMania.pch"
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AssemblerListingLocation=".\../Debug_OGL/"
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ObjectFile=".\../Debug_OGL/"
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ProgramDataBaseFileName=".\../Debug_OGL/"
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@@ -81,7 +81,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Release OGL|Win32"
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Name="Release|Win32"
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OutputDirectory="./.."
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IntermediateDirectory="./../Release"
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ConfigurationType="1"
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@@ -107,8 +107,9 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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RuntimeLibrary="2"
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BufferSecurityCheck="FALSE"
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EnableFunctionLevelLinking="FALSE"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\../Release/StepMania.pch"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="global.h"
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PrecompiledHeaderFile="$(IntDir)/StepMania.pch"
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AssemblerListingLocation=".\../Release_OGL/"
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ObjectFile=".\../Release_OGL/"
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ProgramDataBaseFileName=".\../Release_OGL/"
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@@ -147,154 +148,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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Name="VCPreBuildEventTool"
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CommandLine="disasm\verinc
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cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Debug D3D|Win32"
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OutputDirectory="Debug D3D"
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IntermediateDirectory="Debug D3D"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2"
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WholeProgramOptimization="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/EHa"
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Optimization="0"
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AdditionalIncludeDirectories=".,SDL-1.2.5/include,SDL_image-1.2"
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PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,DEBUG,D3D"
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ExceptionHandling="FALSE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\../Debug/StepMania.pch"
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AssemblerListingLocation=".\../Debug_D3D/"
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ObjectFile=".\../Debug_D3D/"
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ProgramDataBaseFileName=".\../Debug_D3D/"
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BrowseInformation="0"
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WarningLevel="4"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386 "$(intdir)\verstub.obj""
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OutputFile="../StepMania-debug.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=""
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IgnoreDefaultLibraryNames="wininet.lib;msimg32.lib"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="../Debug_D3D/StepMania-debug.pdb"
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GenerateMapFile="TRUE"
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MapFileName="$(IntDir)\$(TargetName).map"
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MapExports="TRUE"
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SubSystem="2"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\../StepMania.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="disasm\mapconv "$(IntDir)\$(TargetName).map" "$(TargetDir)\StepMania.vdi" "ia32.vdi""/>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="disasm\verinc
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cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Release D3D|Win32"
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OutputDirectory="Release D3D"
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IntermediateDirectory="Release D3D"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2"
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WholeProgramOptimization="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/EHa"
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Optimization="3"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="2"
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OptimizeForProcessor="2"
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OptimizeForWindowsApplication="TRUE"
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AdditionalIncludeDirectories=".,SDL-1.2.5/include,SDL_image-1.2"
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PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,RELEASE,D3D"
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StringPooling="TRUE"
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MinimalRebuild="FALSE"
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ExceptionHandling="FALSE"
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RuntimeLibrary="2"
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BufferSecurityCheck="FALSE"
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EnableFunctionLevelLinking="FALSE"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\../Release/StepMania.pch"
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AssemblerListingLocation=".\../Release_D3D/"
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ObjectFile=".\../Release_D3D/"
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ProgramDataBaseFileName=".\../Release_D3D/"
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BrowseInformation="1"
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WarningLevel="4"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386 "$(intdir)\verstub.obj"
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/FIXED:no
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"
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OutputFile=".\../StepMania.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=""
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IgnoreDefaultLibraryNames="wininet.lib;msimg32.lib"
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ProgramDatabaseFile="../Release_D3D/StepMania.pdb"
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GenerateMapFile="TRUE"
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MapFileName="$(IntDir)\$(TargetName).map"
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MapExports="TRUE"
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SubSystem="2"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\../StepMania.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="disasm\mapconv "$(IntDir)\$(TargetName).map" "$(TargetDir)\StepMania.vdi" "ia32.vdi""/>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="disasm\verinc
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cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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@@ -1100,21 +953,9 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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</File>
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<File
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RelativePath="arch\LowLevelWindow\LowLevelWindow_SDL.cpp">
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<FileConfiguration
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Name="Debug D3D|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="arch\LowLevelWindow\LowLevelWindow_SDL.h">
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<FileConfiguration
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Name="Debug D3D|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCustomBuildTool"/>
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</FileConfiguration>
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</File>
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</Filter>
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</Filter>
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@@ -1615,33 +1456,15 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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</File>
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<File
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RelativePath="RageDisplay_D3D.cpp">
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<FileConfiguration
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Name="Debug OGL|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release OGL|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="RageDisplay_D3D.h">
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</File>
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<File
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RelativePath="RageDisplay_OGL.cpp">
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<FileConfiguration
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Name="Debug D3D|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release D3D|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="RageDisplay_OGL.h">
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</File>
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<File
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RelativePath="RageException.cpp">
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