fix weird numpad input mapping in dance mode
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@@ -18,6 +18,9 @@ sm-ssc v1.0 Release Candidate 2 | 201007xx
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* [ScreenDebugOverlay] add new metrics: LineStartY, LineSpacing,
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* [ScreenDebugOverlay] add new metrics: LineStartY, LineSpacing,
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LineButtonX, LineFunctionX.
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LineButtonX, LineFunctionX.
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* Fix an odd mapping issue in dance mode where keypad 7 and 9 would control
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up/down as well as upleft/upright. (Numpad 8 is now up and numpad 2 is now
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down.)
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20100629
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20100629
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+2
-2
@@ -112,8 +112,8 @@ static const AutoMappings g_AutoKeyMappings_Dance = AutoMappings (
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AutoMappingEntry( 0, KEY_KP_PLUS, GAME_BUTTON_MENUDOWN, true ),
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AutoMappingEntry( 0, KEY_KP_PLUS, GAME_BUTTON_MENUDOWN, true ),
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AutoMappingEntry( 0, KEY_KP_C4, DANCE_BUTTON_LEFT, true ),
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AutoMappingEntry( 0, KEY_KP_C4, DANCE_BUTTON_LEFT, true ),
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AutoMappingEntry( 0, KEY_KP_C6, DANCE_BUTTON_RIGHT, true ),
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AutoMappingEntry( 0, KEY_KP_C6, DANCE_BUTTON_RIGHT, true ),
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AutoMappingEntry( 0, KEY_KP_C7, DANCE_BUTTON_UP, true ),
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AutoMappingEntry( 0, KEY_KP_C8, DANCE_BUTTON_UP, true ),
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AutoMappingEntry( 0, KEY_KP_C9, DANCE_BUTTON_DOWN, true ),
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AutoMappingEntry( 0, KEY_KP_C2, DANCE_BUTTON_DOWN, true ),
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AutoMappingEntry( 0, KEY_KP_C7, DANCE_BUTTON_UPLEFT, true ),
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AutoMappingEntry( 0, KEY_KP_C7, DANCE_BUTTON_UPLEFT, true ),
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AutoMappingEntry( 0, KEY_KP_C9, DANCE_BUTTON_UPRIGHT, true )
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AutoMappingEntry( 0, KEY_KP_C9, DANCE_BUTTON_UPRIGHT, true )
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);
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);
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