fix weird numpad input mapping in dance mode

This commit is contained in:
AJ Kelly
2010-06-30 01:00:19 -05:00
parent 12e99caaec
commit 5679d7e797
2 changed files with 5 additions and 2 deletions
+3
View File
@@ -18,6 +18,9 @@ sm-ssc v1.0 Release Candidate 2 | 201007xx
--------
* [ScreenDebugOverlay] add new metrics: LineStartY, LineSpacing,
LineButtonX, LineFunctionX.
* Fix an odd mapping issue in dance mode where keypad 7 and 9 would control
up/down as well as upleft/upright. (Numpad 8 is now up and numpad 2 is now
down.)
20100629
--------
+2 -2
View File
@@ -112,8 +112,8 @@ static const AutoMappings g_AutoKeyMappings_Dance = AutoMappings (
AutoMappingEntry( 0, KEY_KP_PLUS, GAME_BUTTON_MENUDOWN, true ),
AutoMappingEntry( 0, KEY_KP_C4, DANCE_BUTTON_LEFT, true ),
AutoMappingEntry( 0, KEY_KP_C6, DANCE_BUTTON_RIGHT, true ),
AutoMappingEntry( 0, KEY_KP_C7, DANCE_BUTTON_UP, true ),
AutoMappingEntry( 0, KEY_KP_C9, DANCE_BUTTON_DOWN, true ),
AutoMappingEntry( 0, KEY_KP_C8, DANCE_BUTTON_UP, true ),
AutoMappingEntry( 0, KEY_KP_C2, DANCE_BUTTON_DOWN, true ),
AutoMappingEntry( 0, KEY_KP_C7, DANCE_BUTTON_UPLEFT, true ),
AutoMappingEntry( 0, KEY_KP_C9, DANCE_BUTTON_UPRIGHT, true )
);