Added Pumps 'half-double' style

This commit is contained in:
Andrew Livy
2003-05-22 01:34:03 +00:00
parent 35aab38460
commit 5641af692a
10 changed files with 70 additions and 17 deletions
+7 -7
View File
@@ -88,8 +88,8 @@ const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "
#define TRY_EXTRA_STAGE_UtilOffCommand THEME->GetMetric ("ScreenEvaluation",ssprintf("TryExtraStageUtilOffCommand"))
*/
#define JUDGE_SOUND_TIME( name ) THEME->GetMetricF( m_sName, ssprintf("JudgeSoundTime%s", name) );
#define SOUND_ON_FULL_ALPHA THEME->GetMetricB( m_sName, "JudgeSoundIfJudgeGraphicsFullAlpha" )
// #define JUDGE_SOUND_TIME( name ) THEME->GetMetricF( m_sName, ssprintf("JudgeSoundTime%s", name) );
// #define SOUND_ON_FULL_ALPHA THEME->GetMetricB( m_sName, "JudgeSoundIfJudgeGraphicsFullAlpha" )
// metrics that are specific to classes derived from ScreenEvaluation
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
#define END_SCREEN THEME->GetMetric (m_sName,"EndScreen")
@@ -523,7 +523,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
int l;
for( l=0; l<NUM_JUDGE_LINES; l++ )
{
m_TimeToPlayJudgeSound[l] = -1;
// m_TimeToPlayJudgeSound[l] = -1;
if( l == 0 && !PREFSMAN->m_bMarvelousTiming )
continue; // skip
@@ -536,8 +536,8 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
UtilSetXYAndOnCommand( m_sprJudgeLabels[l], "ScreenEvaluation" );
this->AddChild( &m_sprJudgeLabels[l] );
m_soundJudgeSound[l].Load( THEME->GetPathToS( ssprintf("ScreenEvaluation JudgeSound %s", JUDGE_STRING[l]) ) );
m_TimeToPlayJudgeSound[l] = JUDGE_SOUND_TIME( JUDGE_STRING[l] );
// m_soundJudgeSound[l].Load( THEME->GetPathToS( ssprintf("ScreenEvaluation JudgeSound %s", JUDGE_STRING[l]) ) );
// m_TimeToPlayJudgeSound[l] = JUDGE_SOUND_TIME( JUDGE_STRING[l] );
for( p=0; p<NUM_PLAYERS; p++ )
{
@@ -823,7 +823,7 @@ void ScreenEvaluation::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
for( int l=0; l<NUM_JUDGE_LINES; l++ )
/* for( int l=0; l<NUM_JUDGE_LINES; l++ )
{
if(!SHOW_JUDGMENT(l))
continue;
@@ -844,7 +844,7 @@ void ScreenEvaluation::Update( float fDeltaTime )
m_soundJudgeSound[l].Play();
m_TimeToPlayJudgeSound[l] = -1;
}
}*/
}
void ScreenEvaluation::DrawPrimitives()