select the song after it's unlocked
This commit is contained in:
@@ -2,6 +2,7 @@
|
|||||||
#include "ScreenUnlockCelebrate.h"
|
#include "ScreenUnlockCelebrate.h"
|
||||||
#include "UnlockManager.h"
|
#include "UnlockManager.h"
|
||||||
#include "LuaFunctions.h"
|
#include "LuaFunctions.h"
|
||||||
|
#include "GameState.h"
|
||||||
|
|
||||||
|
|
||||||
REGISTER_SCREEN_CLASS( ScreenUnlockCelebrate );
|
REGISTER_SCREEN_CLASS( ScreenUnlockCelebrate );
|
||||||
@@ -17,6 +18,9 @@ void ScreenUnlockCelebrate::Init()
|
|||||||
|
|
||||||
g_iUnlockEntryIndexToCelebrate = UNLOCKMAN->GetUnlockEntryIndexToCelebrate();
|
g_iUnlockEntryIndexToCelebrate = UNLOCKMAN->GetUnlockEntryIndexToCelebrate();
|
||||||
UNLOCKMAN->UnlockEntryIndex( g_iUnlockEntryIndexToCelebrate );
|
UNLOCKMAN->UnlockEntryIndex( g_iUnlockEntryIndexToCelebrate );
|
||||||
|
Song* pSong = UNLOCKMAN->m_UnlockEntries[ g_iUnlockEntryIndexToCelebrate ].m_pSong;
|
||||||
|
if( pSong )
|
||||||
|
GAMESTATE->m_pCurSong.Set( pSong );
|
||||||
|
|
||||||
ScreenUnlockBrowse::Init();
|
ScreenUnlockBrowse::Init();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user