added StopMusic method
This commit is contained in:
@@ -716,6 +716,7 @@
|
|||||||
<Function name='PlayAnnouncer'/>
|
<Function name='PlayAnnouncer'/>
|
||||||
<Function name='PlayMusicPart'/>
|
<Function name='PlayMusicPart'/>
|
||||||
<Function name='PlayOnce'/>
|
<Function name='PlayOnce'/>
|
||||||
|
<Function name='StopMusic'/>
|
||||||
</Class>
|
</Class>
|
||||||
<Class name='GameState'>
|
<Class name='GameState'>
|
||||||
<Function name='AddStageToPlayer'/>
|
<Function name='AddStageToPlayer'/>
|
||||||
|
|||||||
@@ -2115,6 +2115,9 @@ save yourself some time, copy this for undocumented things:
|
|||||||
<Function name='PlayOnce' return='void' arguments='string sPath'>
|
<Function name='PlayOnce' return='void' arguments='string sPath'>
|
||||||
Play the sound at <code>sPath</code> one time.
|
Play the sound at <code>sPath</code> one time.
|
||||||
</Function>
|
</Function>
|
||||||
|
<Function name='StopMusic' return='void' arguments='void'>
|
||||||
|
Stops the music.
|
||||||
|
</Function>
|
||||||
</Class>
|
</Class>
|
||||||
<Class name='GameState'>
|
<Class name='GameState'>
|
||||||
<Function name='AddStageToPlayer' return='void' arguments='PlayerNumber pn'>
|
<Function name='AddStageToPlayer' return='void' arguments='PlayerNumber pn'>
|
||||||
|
|||||||
@@ -855,6 +855,8 @@ public:
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int StopMusic( T* p, lua_State *L ) { p->StopMusic(); return 0; }
|
||||||
|
|
||||||
LunaGameSoundManager()
|
LunaGameSoundManager()
|
||||||
{
|
{
|
||||||
ADD_METHOD( DimMusic );
|
ADD_METHOD( DimMusic );
|
||||||
@@ -862,6 +864,7 @@ public:
|
|||||||
ADD_METHOD( PlayAnnouncer );
|
ADD_METHOD( PlayAnnouncer );
|
||||||
ADD_METHOD( GetPlayerBalance );
|
ADD_METHOD( GetPlayerBalance );
|
||||||
ADD_METHOD( PlayMusicPart );
|
ADD_METHOD( PlayMusicPart );
|
||||||
|
ADD_METHOD( StopMusic );
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user