don't use Name/ID to load DifficultyMeter. We only need the Name at load time, so pass it into Load and don't save it in the Actor.
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@@ -11,6 +11,11 @@
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#include "ActorUtil.h"
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#include "Style.h"
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// lua start
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LUA_REGISTER_CLASS( DifficultyMeter )
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// lua end
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REGISTER_ACTOR_CLASS( DifficultyMeter );
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DifficultyMeter::DifficultyMeter()
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{
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@@ -38,20 +43,20 @@ DifficultyMeter::DifficultyMeter()
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* so I'm trying it first in only this object.
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*/
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void DifficultyMeter::Load()
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void DifficultyMeter::Load( const CString &sType )
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{
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/* We can't use global ThemeMetric<CString>s, because we can have multiple
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* DifficultyMeters on screen at once, with different names. */
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m_iNumFeetInMeter = THEME->GetMetricI(m_sName,"NumFeetInMeter");
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m_iMaxFeetInMeter = THEME->GetMetricI(m_sName,"MaxFeetInMeter");
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m_iGlowIfMeterGreaterThan = THEME->GetMetricI(m_sName,"GlowIfMeterGreaterThan");
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m_bShowFeet = THEME->GetMetricB(m_sName,"ShowFeet");
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/* "easy", "hard" */
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m_bShowDifficulty = THEME->GetMetricB(m_sName,"ShowDifficulty");
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/* 3, 9 */
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m_bShowMeter = THEME->GetMetricB(m_sName,"ShowMeter");
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m_bFeetIsDifficultyColor = THEME->GetMetricB(m_sName,"FeetIsDifficultyColor");
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m_bFeetPerDifficulty = THEME->GetMetricB(m_sName,"FeetPerDifficulty");
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/* We can't use global ThemeMetric<CString>s, because we can have multiple
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* DifficultyMeters on screen at once, with different names. */
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m_iNumFeetInMeter = THEME->GetMetricI(sType,"NumFeetInMeter");
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m_iMaxFeetInMeter = THEME->GetMetricI(sType,"MaxFeetInMeter");
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m_iGlowIfMeterGreaterThan = THEME->GetMetricI(sType,"GlowIfMeterGreaterThan");
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m_bShowFeet = THEME->GetMetricB(sType,"ShowFeet");
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/* "easy", "hard" */
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m_bShowDifficulty = THEME->GetMetricB(sType,"ShowDifficulty");
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/* 3, 9 */
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m_bShowMeter = THEME->GetMetricB(sType,"ShowMeter");
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m_bFeetIsDifficultyColor = THEME->GetMetricB(sType,"FeetIsDifficultyColor");
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m_bFeetPerDifficulty = THEME->GetMetricB(sType,"FeetPerDifficulty");
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if( m_bShowFeet )
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{
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@@ -65,14 +70,14 @@ void DifficultyMeter::Load()
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}
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else
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Feet = "0X";
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m_textFeet.LoadFromTextureAndChars( THEME->GetPathG(m_sName,"bar"), Feet );
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m_textFeet.LoadFromTextureAndChars( THEME->GetPathG(sType,"bar"), Feet );
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SET_XY_AND_ON_COMMAND( &m_textFeet );
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this->AddChild( &m_textFeet );
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}
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if( m_bShowDifficulty )
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{
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m_Difficulty.Load( THEME->GetPathG(m_sName,"difficulty") );
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m_Difficulty.Load( THEME->GetPathG(sType,"difficulty") );
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m_Difficulty->SetName( "Difficulty" );
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SET_XY_AND_ON_COMMAND( m_Difficulty );
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this->AddChild( m_Difficulty );
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@@ -81,7 +86,7 @@ void DifficultyMeter::Load()
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if( m_bShowMeter )
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{
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m_textMeter.SetName( "Meter" );
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m_textMeter.LoadFromFont( THEME->GetPathF(m_sName,"meter") );
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m_textMeter.LoadFromFont( THEME->GetPathF(sType,"meter") );
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SET_XY_AND_ON_COMMAND( m_textMeter );
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this->AddChild( &m_textMeter );
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}
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