more theme updates... oddly enough, setting width to 1 makes the graphics look great in any resolution. what the heck gg midi
This commit is contained in:
@@ -20,7 +20,7 @@ IsBaseTheme=1
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# How big the design of the theme is. for example, if a theme was designed for
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# How big the design of the theme is. for example, if a theme was designed for
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# 1080p, it would be shrunken for 640x480, as well as that, if it was designed
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# 1080p, it would be shrunken for 640x480, as well as that, if it was designed
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# for 480p, it would be enlarged for bigger screens!
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# for 480p, it would be enlarged for bigger screens!
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ScreenWidth=640
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ScreenWidth=1
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ScreenHeight=480
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ScreenHeight=480
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# Allows you to pick all available game modes for your gametype: for example,
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# Allows you to pick all available game modes for your gametype: for example,
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# inserting enough coins for 1p would let you choose between solo, single
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# inserting enough coins for 1p would let you choose between solo, single
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@@ -510,7 +510,7 @@ InitialValue=0.5
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MeterWidth=0.0
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MeterWidth=0.0
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MeterHeight=0.0
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MeterHeight=0.0
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# How little there is to fill?
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# How little there is to fill?
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MinLifeTime=25.5
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MinLifeTime=15
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[LyricDisplay]
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[LyricDisplay]
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LyricFrontChangedCommand=LyricCommand,"Front"
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LyricFrontChangedCommand=LyricCommand,"Front"
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@@ -1600,6 +1600,7 @@ ShowIcon=false
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#
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#
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ChoiceNormal="applydefaultoptions;name,Normal;playmode,regular;screen,ScreenSelectMusic"
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ChoiceNormal="applydefaultoptions;name,Normal;playmode,regular;screen,ScreenSelectMusic"
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ChoiceExtended="applydefaultoptions;name,Extended;playmode,nonstop;screen,ScreenSelectCourse"
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ChoiceExtended="applydefaultoptions;name,Extended;playmode,nonstop;screen,ScreenSelectCourse"
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ChoiceSurvival="applydefaultoptions;name,Survival;playmode,oni;mod,lifetime;screen,ScreenSelectCourse"
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[ScreenSelectCharacter]
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[ScreenSelectCharacter]
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Class="ScreenSelectMaster"
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Class="ScreenSelectMaster"
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@@ -23,8 +23,8 @@ return Def.StepsDisplayList {
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(cmd(bouncebegin,0.3;zoom,0))(self);
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(cmd(bouncebegin,0.3;zoom,0))(self);
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end;
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end;
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end;
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end;
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
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InitCommand=cmd(diffuse,PlayerColor(PLAYER_1));
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InitCommand=cmd(diffuse,PlayerColor(PLAYER_1);x,8;zoom,0.75);
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};
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};
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
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InitCommand=cmd(x,20;diffuse,PlayerColor(PLAYER_1));
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InitCommand=cmd(x,20;diffuse,PlayerColor(PLAYER_1));
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@@ -32,7 +32,8 @@ return Def.StepsDisplayList {
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};
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};
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LoadFont("Common Normal") .. {
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LoadFont("Common Normal") .. {
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Text="P1";
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Text="P1";
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InitCommand=cmd(x,-4;diffuse,PlayerColor(PLAYER_1));
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InitCommand=cmd(x,2;diffuse,PlayerColor(PLAYER_1);shadowlength,1);
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OnCommand=cmd(zoom,0.75);
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};
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};
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};
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};
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CursorP2 = Def.ActorFrame {
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CursorP2 = Def.ActorFrame {
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@@ -49,8 +50,8 @@ return Def.StepsDisplayList {
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(cmd(bouncebegin,0.3;zoom,0))(self);
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(cmd(bouncebegin,0.3;zoom,0))(self);
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end;
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end;
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end;
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end;
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
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InitCommand=cmd(diffuse,PlayerColor(PLAYER_2);zoomx,-1);
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InitCommand=cmd(diffuse,PlayerColor(PLAYER_2);x,-8;zoom,0.75;zoomx,-0.75;);
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};
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};
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
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InitCommand=cmd(x,-20;diffuse,PlayerColor(PLAYER_2);zoomx,-1);
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InitCommand=cmd(x,-20;diffuse,PlayerColor(PLAYER_2);zoomx,-1);
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@@ -58,7 +59,8 @@ return Def.StepsDisplayList {
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};
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};
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LoadFont("Common Normal") .. {
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LoadFont("Common Normal") .. {
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Text="P2";
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Text="P2";
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InitCommand=cmd(x,8;diffuse,PlayerColor(PLAYER_2));
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InitCommand=cmd(x,-2;diffuse,PlayerColor(PLAYER_2);shadowlength,1);
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OnCommand=cmd(zoom,0.75);
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};
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};
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};
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};
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CursorP1Frame = Def.Actor{
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CursorP1Frame = Def.Actor{
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@@ -181,9 +181,9 @@ UseEasyMarkerFlag=true
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#
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#
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[MusicWheelItem]
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[MusicWheelItem]
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WheelNotifyIconX=-128-16+1
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WheelNotifyIconX=-128-16+0.5
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WheelNotifyIconY=0
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WheelNotifyIconY=0
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WheelNotifyIconOnCommand=
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WheelNotifyIconOnCommand=shadowlength,2;
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#
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#
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SongNameX=-120
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SongNameX=-120
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SongNameY=0
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SongNameY=0
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@@ -293,6 +293,47 @@ ProtimingMissCommand=
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# In The Groove
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# In The Groove
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ReceptorArrowsYStandard=GetTapPosition('Standard')
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ReceptorArrowsYStandard=GetTapPosition('Standard')
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ReceptorArrowsYReverse=GetTapPosition('Reverse')
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ReceptorArrowsYReverse=GetTapPosition('Reverse')
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[ScoreDisplayNormal]
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FrameX=
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FrameY=
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FrameOnCommand=
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FrameOffCommand=
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TextX=
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TextY=
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TextOnCommand=shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
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TextOffCommand=
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[ScoreDisplayLifeTime]
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FrameX=
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FrameY=
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FrameOnCommand=
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FrameOffCommand=
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#
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TextX=
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TextY=
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TextOnCommand=shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
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TextOffCommand=
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#
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TimeRemainingX=
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TimeRemainingY=
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TimeRemainingOnCommand=zoom,1
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TimeRemainingOffCommand=
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#
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DeltaSecondsOnCommand=y,-40;zoom,0.5;settext,"";
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DeltaSecondsNoneCommand=
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DeltaSecondsHitMineCommand=
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DeltaSecondsAvoidMineCommand=
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DeltaSecondsCheckpointMissCommand=
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DeltaSecondsCheckpointHitCommand=
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DeltaSecondsMissCommand=
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DeltaSecondsW5Command=
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DeltaSecondsW4Command=
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DeltaSecondsW3Command=
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DeltaSecondsW2Command=
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DeltaSecondsW1Command=
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DeltaSecondsLetGoCommand=
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DeltaSecondsHeldCommand=
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DeltaSecondsGainLifeCommand=
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[ScoreDisplayPercentage Percent]
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[ScoreDisplayPercentage Percent]
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PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5)
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PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5)
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PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
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PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
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@@ -853,14 +894,10 @@ IconChoice14KeysOffCommand=linear,0.1175;zoomx,0
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[ScreenSelectPlayMode]
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[ScreenSelectPlayMode]
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DefaultChoice="Normal"
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DefaultChoice="Normal"
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ChoiceNames="Normal,Extended"
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# ChoiceNames="Normal,Extended,Survival"
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#~ ChoiceNames="Normal,Rave,Extended,Oni,Survival"
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#~ ChoiceNames="Normal,Rave,Extended,Oni,Survival"
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#
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#
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PerChoiceIconElement=false
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PerChoiceIconElement=false
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# todo: re-implement ScreenGameInformation
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ChoiceNormal="applydefaultoptions;name,Normal;playmode,regular;screen,ScreenSelectMusic"
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ChoiceExtended="applydefaultoptions;name,Extended;playmode,nonstop;screen,ScreenSelectCourse"
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#~ ChoiceExtended="name,Extended;playmode,nonstop;sort,AllCourses;screen,ScreenSelectCourse"
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#
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#
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ShowScroller=false
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ShowScroller=false
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ShowIcon=true
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ShowIcon=true
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@@ -879,6 +916,11 @@ IconChoiceExtendedX=SCREEN_CENTER_X+160
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IconChoiceExtendedY=SCREEN_CENTER_Y
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IconChoiceExtendedY=SCREEN_CENTER_Y
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IconChoiceExtendedOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoiceExtendedOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoiceExtendedOffCommand=linear,0.1175;zoomx,0
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IconChoiceExtendedOffCommand=linear,0.1175;zoomx,0
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#
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IconChoiceSurvivalX=SCREEN_CENTER_X
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IconChoiceSurvivalY=SCREEN_CENTER_Y+64
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IconChoiceSurvivalOnCommand=zoom,0;bounceend,0.35;zoom,1
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IconChoiceSurvivalOffCommand=linear,0.1175;zoomx,0
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[ScreenSelectMusic]
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[ScreenSelectMusic]
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#~ NextScreen=ScreenSelectMusicNext()
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#~ NextScreen=ScreenSelectMusicNext()
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#
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#
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