move ColToButtonName from Game to Style, to reduce GAMESTATE use
in Game
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@@ -2025,8 +2025,8 @@ void ScreenGameplay::SendCrossedMessages()
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// Send col-specific crossed
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if( i == 0 )
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{
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const Game* pGame = GAMESTATE->GetCurrentGame();
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RString sButton = pGame->ColToButtonName( t );
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const Style *pStyle = GAMESTATE->GetCurrentStyle();
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RString sButton = pStyle->ColToButtonName( t );
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RString sMessageName = "NoteCrossed" + sButton;
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MESSAGEMAN->Broadcast( sMessageName );
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}
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