move ColToButtonName from Game to Style, to reduce GAMESTATE use

in Game
This commit is contained in:
Glenn Maynard
2006-09-30 00:46:21 +00:00
parent 77d506de27
commit 5541709a1f
7 changed files with 18 additions and 18 deletions
+2 -2
View File
@@ -2025,8 +2025,8 @@ void ScreenGameplay::SendCrossedMessages()
// Send col-specific crossed
if( i == 0 )
{
const Game* pGame = GAMESTATE->GetCurrentGame();
RString sButton = pGame->ColToButtonName( t );
const Style *pStyle = GAMESTATE->GetCurrentStyle();
RString sButton = pStyle->ColToButtonName( t );
RString sMessageName = "NoteCrossed" + sButton;
MESSAGEMAN->Broadcast( sMessageName );
}