move ColToButtonName from Game to Style, to reduce GAMESTATE use

in Game
This commit is contained in:
Glenn Maynard
2006-09-30 00:46:21 +00:00
parent 77d506de27
commit 5541709a1f
7 changed files with 18 additions and 18 deletions
+2 -2
View File
@@ -6,7 +6,7 @@
#include "RageLog.h"
#include "RageDisplay.h"
#include "ActorUtil.h"
#include "Game.h"
#include "Style.h"
#include "PlayerState.h"
#include "Sprite.h"
#include "NoteTypes.h"
@@ -259,7 +259,7 @@ void NoteDisplay::Load( int iColNum, const PlayerState* pPlayerState, float fYRe
m_pPlayerState = pPlayerState;
m_fYReverseOffsetPixels = fYReverseOffsetPixels;
const RString &sButton = GAMESTATE->GetCurrentGame()->ColToButtonName( iColNum );
const RString &sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNum );
cache->Load( sButton );