oops, forgot to commit:
replace GAMESTATE->m_pUnlockingSys with UNLOCKSYS
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@@ -1847,7 +1847,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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// if unlocks are on, update fail extra stage count
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if (PREFSMAN->m_bUseUnlockSystem)
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GAMESTATE->m_pUnlockingSys->UnlockFailExtraStage();
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UNLOCKSYS->UnlockFailExtraStage();
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}
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// Feels hackish. Feel free to make cleaner.
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