no need for these to be RandomSamples
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@@ -138,7 +138,7 @@ void ScreenSelectCharacter::Init()
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this->AddChild( &m_sprExplanation );
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m_soundChange.Load( THEME->GetPathS("ScreenSelectCharacter","change") );
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m_soundChange.Load( THEME->GetPathS("ScreenSelectCharacter","change"), true );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
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@@ -312,7 +312,7 @@ void ScreenSelectCharacter::Move( PlayerNumber pn, int deltaValue )
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m_iSelectedCharacter[pnAffected] += deltaValue;
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wrap( m_iSelectedCharacter[pnAffected], apCharacters.size() );
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AfterValueChange(pn);
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m_soundChange.PlayRandom();
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m_soundChange.Play();
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break;
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}
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}
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