no need for these to be RandomSamples
This commit is contained in:
@@ -175,8 +175,8 @@ void EditMenu::Load( const CString &sType )
|
||||
ActorUtil::SetXY( m_SourceMeter, sType );
|
||||
this->AddChild( &m_SourceMeter );
|
||||
|
||||
m_soundChangeRow.Load( THEME->GetPathS(sType,"row") );
|
||||
m_soundChangeValue.Load( THEME->GetPathS(sType,"value") );
|
||||
m_soundChangeRow.Load( THEME->GetPathS(sType,"row"), true );
|
||||
m_soundChangeValue.Load( THEME->GetPathS(sType,"value"), true );
|
||||
|
||||
//
|
||||
// fill in data structures
|
||||
@@ -279,7 +279,7 @@ void EditMenu::Up()
|
||||
ChangeToRow( ROW_STEPS );
|
||||
else
|
||||
ChangeToRow( EditMenuRow(m_SelectedRow-1) );
|
||||
m_soundChangeRow.PlayRandom();
|
||||
m_soundChangeRow.Play();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -291,7 +291,7 @@ void EditMenu::Down()
|
||||
ChangeToRow( ROW_ACTION );
|
||||
else
|
||||
ChangeToRow( EditMenuRow(m_SelectedRow+1) );
|
||||
m_soundChangeRow.PlayRandom();
|
||||
m_soundChangeRow.Play();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -302,7 +302,7 @@ void EditMenu::Left()
|
||||
m_iSelection[m_SelectedRow]--;
|
||||
wrap( m_iSelection[m_SelectedRow], GetRowSize(m_SelectedRow) );
|
||||
OnRowValueChanged( m_SelectedRow );
|
||||
m_soundChangeValue.PlayRandom();
|
||||
m_soundChangeValue.Play();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -313,7 +313,7 @@ void EditMenu::Right()
|
||||
m_iSelection[m_SelectedRow]++;
|
||||
wrap( m_iSelection[m_SelectedRow], GetRowSize(m_SelectedRow) );
|
||||
OnRowValueChanged( m_SelectedRow );
|
||||
m_soundChangeValue.PlayRandom();
|
||||
m_soundChangeValue.Play();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user