no need for these to be RandomSamples

This commit is contained in:
Glenn Maynard
2005-09-03 00:37:57 +00:00
parent 94ea3cb9e0
commit 5451d5c3a2
6 changed files with 18 additions and 18 deletions
+6 -6
View File
@@ -175,8 +175,8 @@ void EditMenu::Load( const CString &sType )
ActorUtil::SetXY( m_SourceMeter, sType );
this->AddChild( &m_SourceMeter );
m_soundChangeRow.Load( THEME->GetPathS(sType,"row") );
m_soundChangeValue.Load( THEME->GetPathS(sType,"value") );
m_soundChangeRow.Load( THEME->GetPathS(sType,"row"), true );
m_soundChangeValue.Load( THEME->GetPathS(sType,"value"), true );
//
// fill in data structures
@@ -279,7 +279,7 @@ void EditMenu::Up()
ChangeToRow( ROW_STEPS );
else
ChangeToRow( EditMenuRow(m_SelectedRow-1) );
m_soundChangeRow.PlayRandom();
m_soundChangeRow.Play();
}
}
@@ -291,7 +291,7 @@ void EditMenu::Down()
ChangeToRow( ROW_ACTION );
else
ChangeToRow( EditMenuRow(m_SelectedRow+1) );
m_soundChangeRow.PlayRandom();
m_soundChangeRow.Play();
}
}
@@ -302,7 +302,7 @@ void EditMenu::Left()
m_iSelection[m_SelectedRow]--;
wrap( m_iSelection[m_SelectedRow], GetRowSize(m_SelectedRow) );
OnRowValueChanged( m_SelectedRow );
m_soundChangeValue.PlayRandom();
m_soundChangeValue.Play();
}
}
@@ -313,7 +313,7 @@ void EditMenu::Right()
m_iSelection[m_SelectedRow]++;
wrap( m_iSelection[m_SelectedRow], GetRowSize(m_SelectedRow) );
OnRowValueChanged( m_SelectedRow );
m_soundChangeValue.PlayRandom();
m_soundChangeValue.Play();
}
}