experimental 'HighResolutionTextures' pref to control behavior of doubleres textures
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@@ -335,7 +335,7 @@ LifeDifficulty=Increase this value to cause your life meter to drain faster and
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LifeType=LifeType
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LifeType=LifeType
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Advanced Options=Change advanced options such as scoring, timing window, and life meter settings.
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Advanced Options=Change advanced options such as scoring, timing window, and life meter settings.
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MasterVolume=
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MasterVolume=
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HighResolutionTextures=Choose whether high resolution textures will be loaded. High resolution textures will only work if supported by the current theme.
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HighResolutionTextures=Choose whether high resolution textures (if supported by the current theme) will be used. When set to Auto, high resolution textures will be used if the display height is > 480.
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MaxTextureResolution=Choose the maximum texture resolution. Setting this to anything below 1024 will cause some textures to appear blurry, but may increase your frame rate.
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MaxTextureResolution=Choose the maximum texture resolution. Setting this to anything below 1024 will cause some textures to appear blurry, but may increase your frame rate.
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MenuTimer=When &oq;OFF&cq;, the time limit in menus is disabled.
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MenuTimer=When &oq;OFF&cq;, the time limit in menus is disabled.
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Mines=Mines
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Mines=Mines
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@@ -154,7 +154,7 @@ bool StepMania::GetHighResolutionTextures()
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case HighResolutionTextures_Auto:
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case HighResolutionTextures_Auto:
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{
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{
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const VideoModeParams ¶ms = DISPLAY->GetActualVideoModeParams();
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const VideoModeParams ¶ms = DISPLAY->GetActualVideoModeParams();
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return params.height > 800;
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return params.height > 480;
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}
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}
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case HighResolutionTextures_ForceOn:
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case HighResolutionTextures_ForceOn:
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return true;
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return true;
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