experimental 'HighResolutionTextures' pref to control behavior of doubleres textures

This commit is contained in:
Chris Danford
2009-04-04 20:38:19 +00:00
parent 6a07a691df
commit 541ef3549a
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -335,7 +335,7 @@ LifeDifficulty=Increase this value to cause your life meter to drain faster and
LifeType=LifeType
Advanced Options=Change advanced options such as scoring, timing window, and life meter settings.
MasterVolume=
HighResolutionTextures=Choose whether high resolution textures will be loaded. High resolution textures will only work if supported by the current theme.
HighResolutionTextures=Choose whether high resolution textures (if supported by the current theme) will be used. When set to Auto, high resolution textures will be used if the display height is > 480.
MaxTextureResolution=Choose the maximum texture resolution. Setting this to anything below 1024 will cause some textures to appear blurry, but may increase your frame rate.
MenuTimer=When &oq;OFF&cq;, the time limit in menus is disabled.
Mines=Mines
+1 -1
View File
@@ -154,7 +154,7 @@ bool StepMania::GetHighResolutionTextures()
case HighResolutionTextures_Auto:
{
const VideoModeParams &params = DISPLAY->GetActualVideoModeParams();
return params.height > 800;
return params.height > 480;
}
case HighResolutionTextures_ForceOn:
return true;