rename: StepsTypes -> g_StepsTypes

add missing guitar-five to g_StepsTypes
This commit is contained in:
Chris Danford
2007-01-15 05:48:04 +00:00
parent d4e63e2427
commit 541c6d80f6
+6 -5
View File
@@ -59,7 +59,7 @@ static struct
char *name;
int NumTracks;
uint32_t flags;
} const StepsTypes[NUM_StepsType] = {
} const g_StepsTypes[NUM_StepsType] = {
{ "dance-single", 4, ST_FLAGS_NONE },
{ "dance-double", 8, ST_FLAGS_NONE },
{ "dance-couple", 8, ST_FLAGS_NONE },
@@ -88,6 +88,7 @@ static struct
{ "techno-double5", 10, ST_FLAGS_NONE },
{ "pnm-five", 5, ST_FLAGS_NONE }, // called "pnm" for backward compat
{ "pnm-nine", 9, ST_FLAGS_NONE }, // called "pnm" for backward compat
{ "guitar-five", 5, ST_FLAGS_NONE },
{ "lights-cabinet", NUM_CabinetLight, ST_FLAGS_DONT_AUTOGEN }, // XXX disable lights autogen for now
};
@@ -2381,13 +2382,13 @@ bool GameManager::IsGameEnabled( const Game *pGame ) const
int GameManager::StepsTypeToNumTracks( StepsType st )
{
ASSERT_M( st < NUM_StepsType, ssprintf("%i", st) );
return StepsTypes[st].NumTracks;
return g_StepsTypes[st].NumTracks;
}
bool GameManager::CanAutoGenStepsType( StepsType st )
{
ASSERT_M( st < NUM_StepsType, ssprintf("%d", st) );
return !(StepsTypes[st].flags & ST_FLAGS_DONT_AUTOGEN);
return !(g_StepsTypes[st].flags & ST_FLAGS_DONT_AUTOGEN);
}
StepsType GameManager::StringToStepsType( RString sStepsType )
@@ -2403,7 +2404,7 @@ StepsType GameManager::StringToStepsType( RString sStepsType )
sStepsType = "para-single";
for( int i=0; i<NUM_StepsType; i++ )
if( StepsTypes[i].name == sStepsType )
if( g_StepsTypes[i].name == sStepsType )
return StepsType(i);
// invalid StepsType
@@ -2414,7 +2415,7 @@ StepsType GameManager::StringToStepsType( RString sStepsType )
RString GameManager::StepsTypeToString( StepsType st )
{
ASSERT_M( st < NUM_StepsType, ssprintf("%i", st) );
return StepsTypes[st].name;
return g_StepsTypes[st].name;
}
RString GameManager::StepsTypeToLocalizedString( StepsType st )