Merge pull request #819 from wolfman2000/wolf-src-cmake-separation

Separate out the remaining files.
This commit is contained in:
Jason Felds
2015-10-02 23:42:57 -04:00
4 changed files with 107 additions and 105 deletions
+18
View File
@@ -0,0 +1,18 @@
list(APPEND SMDATA_FILE_TYPES_SRC
"CsvFile.cpp"
"IniFile.cpp"
"MsdFile.cpp"
"XmlFile.cpp"
"XmlToLua.cpp"
"XmlFileUtil.cpp"
)
list(APPEND SMDATA_FILE_TYPES_HPP
"CsvFile.h"
"IniFile.h"
"MsdFile.h"
"XmlFile.h"
"XmlToLua.h"
"XmlFileUtil.h"
)
source_group("File Types" FILES ${SMDATA_FILE_TYPES_SRC} ${SMDATA_FILE_TYPES_HPP})
+19
View File
@@ -0,0 +1,19 @@
list(APPEND SMDATA_GLOBAL_FILES_SRC
"GameLoop.cpp"
"global.cpp"
"SpecialFiles.cpp"
"StepMania.cpp" # TODO: Refactor into separate main project.
"${SM_SRC_DIR}/generated/verstub.cpp"
)
list(APPEND SMDATA_GLOBAL_FILES_HPP
"generated/config.hpp"
"GameLoop.h"
"global.h"
"ProductInfo.h" # TODO: Have this be auto-generated.
"SpecialFiles.h"
"StdString.h" # TODO: Remove the need for this file, transition to std::string.
"StepMania.h" # TODO: Refactor into separate main project.
)
source_group("Global Files" FILES ${SMDATA_GLOBAL_FILES_SRC} ${SMDATA_GLOBAL_FILES_HPP})
+65
View File
@@ -0,0 +1,65 @@
list(APPEND SMDATA_GLOBAL_SINGLETON_SRC
"AnnouncerManager.cpp"
"Bookkeeper.cpp"
"CharacterManager.cpp"
"CommandLineActions.cpp"
"CryptManager.cpp"
"FontManager.cpp"
"GameManager.cpp"
"GameSoundManager.cpp"
"GameState.cpp"
"InputFilter.cpp"
"InputMapper.cpp"
"InputQueue.cpp"
"LightsManager.cpp"
"LuaManager.cpp"
"MemoryCardManager.cpp"
"MessageManager.cpp"
"NetworkSyncManager.cpp"
"NoteSkinManager.cpp"
"PrefsManager.cpp"
"ProfileManager.cpp"
"ScreenManager.cpp"
"SongManager.cpp"
"StatsManager.cpp"
"ThemeManager.cpp"
"UnlockManager.cpp"
)
list(APPEND SMDATA_GLOBAL_SINGLETON_HPP
"AnnouncerManager.h"
"Bookkeeper.h"
"CharacterManager.h"
"CommandLineActions.h"
"CryptManager.h"
"FontManager.h"
"GameManager.h"
"GameSoundManager.h"
"GameState.h"
"InputFilter.h"
"InputMapper.h"
"InputQueue.h"
"LightsManager.h"
"LuaManager.h"
"MemoryCardManager.h"
"MessageManager.h"
"NetworkSyncManager.h"
"NoteSkinManager.h"
"PrefsManager.h"
"ProfileManager.h"
"ScreenManager.h"
"SongManager.h"
"StatsManager.h"
"ThemeManager.h"
"UnlockManager.h"
)
if(WITH_NETWORKING)
list(APPEND SMDATA_GLOBAL_SINGLETON_SRC
"ezsockets.cpp"
)
list(APPEND SMDATA_GLOBAL_SINGLETON_HPP
"ezsockets.h"
)
endif()
source_group("Global Singletons" FILES ${SMDATA_GLOBAL_SINGLETON_SRC} ${SMDATA_GLOBAL_SINGLETON_HPP})
+5 -105
View File
@@ -5,31 +5,11 @@ if(MSVC)
include("CMakeProject-mapconv.cmake")
endif()
# Main project is below.
list(APPEND SMDATA_GLOBAL_FILES_SRC
"GameLoop.cpp"
"global.cpp"
"SpecialFiles.cpp"
"StepMania.cpp" # TODO: Refactor into separate main project.
"${SM_SRC_DIR}/generated/verstub.cpp"
)
list(APPEND SMDATA_GLOBAL_FILES_HPP
"generated/config.hpp"
"GameLoop.h"
"global.h"
"ProductInfo.h" # TODO: Have this be auto-generated.
"SpecialFiles.h"
"StdString.h" # TODO: Remove the need for this file, transition to std::string.
"StepMania.h" # TODO: Refactor into separate main project.
)
source_group("Global Files" FILES ${SMDATA_GLOBAL_FILES_SRC} ${SMDATA_GLOBAL_FILES_HPP})
# Keep the module path local for easier grabbing.
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
# Main project is below.
include(CMakeData-arch.cmake)
include(CMakeData-rage.cmake)
include(CMakeData-os.cmake)
@@ -37,89 +17,9 @@ include(CMakeData-actor.cmake)
include(CMakeData-screen.cmake)
include(CMakeData-data.cmake)
include(CMakeData-gtk.cmake)
list(APPEND SMDATA_GLOBAL_SINGLETON_SRC
"AnnouncerManager.cpp"
"Bookkeeper.cpp"
"CharacterManager.cpp"
"CommandLineActions.cpp"
"CryptManager.cpp"
"FontManager.cpp"
"GameManager.cpp"
"GameSoundManager.cpp"
"GameState.cpp"
"InputFilter.cpp"
"InputMapper.cpp"
"InputQueue.cpp"
"LightsManager.cpp"
"LuaManager.cpp"
"MemoryCardManager.cpp"
"MessageManager.cpp"
"NetworkSyncManager.cpp"
"NoteSkinManager.cpp"
"PrefsManager.cpp"
"ProfileManager.cpp"
"ScreenManager.cpp"
"SongManager.cpp"
"StatsManager.cpp"
"ThemeManager.cpp"
"UnlockManager.cpp"
)
list(APPEND SMDATA_GLOBAL_SINGLETON_HPP
"AnnouncerManager.h"
"Bookkeeper.h"
"CharacterManager.h"
"CommandLineActions.h"
"CryptManager.h"
"FontManager.h"
"GameManager.h"
"GameSoundManager.h"
"GameState.h"
"InputFilter.h"
"InputMapper.h"
"InputQueue.h"
"LightsManager.h"
"LuaManager.h"
"MemoryCardManager.h"
"MessageManager.h"
"NetworkSyncManager.h"
"NoteSkinManager.h"
"PrefsManager.h"
"ProfileManager.h"
"ScreenManager.h"
"SongManager.h"
"StatsManager.h"
"ThemeManager.h"
"UnlockManager.h"
)
if(WITH_NETWORKING)
list(APPEND SMDATA_GLOBAL_SINGLETON_SRC
"ezsockets.cpp"
)
list(APPEND SMDATA_GLOBAL_SINGLETON_HPP
"ezsockets.h"
)
endif()
source_group("Global Singletons" FILES ${SMDATA_GLOBAL_SINGLETON_SRC} ${SMDATA_GLOBAL_SINGLETON_HPP})
list(APPEND SMDATA_FILE_TYPES_SRC
"IniFile.cpp"
"MsdFile.cpp"
"XmlFile.cpp"
"XmlToLua.cpp"
"XmlFileUtil.cpp"
)
list(APPEND SMDATA_FILE_TYPES_HPP
"IniFile.h"
"MsdFile.h"
"XmlFile.h"
"XmlToLua.h"
"XmlFileUtil.h"
)
source_group("File Types" FILES ${SMDATA_FILE_TYPES_SRC} ${SMDATA_FILE_TYPES_HPP})
include(CMakeData-file-types.cmake)
include(CMakeData-globals.cmake)
include(CMakeData-singletons.cmake)
list(APPEND SMDATA_ALL_FILES_SRC
${SMDATA_GLOBAL_FILES_SRC}