fix GameState::GetAllUsedNoteSkins returning skins for inactive players
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@@ -1126,7 +1126,7 @@ void GameState::ResetNoteSkinsForPlayer( PlayerNumber pn )
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void GameState::GetAllUsedNoteSkins( vector<CString> &out ) const
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{
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for( int pn=0; pn<NUM_PLAYERS; ++pn )
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FOREACH_EnabledPlayer( pn )
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{
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out.push_back( this->m_PlayerOptions[pn].m_sNoteSkin );
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