Having a separate class which does nothing is no better than just having the base class do nothing. Remove LW_Null.

This commit is contained in:
Steve Checkoway
2007-05-08 12:14:21 +00:00
parent 2853fd09fc
commit 53b5a1f5e2
2 changed files with 6 additions and 8 deletions
@@ -7,9 +7,9 @@
LoadingWindow *LoadingWindow::Create()
{
if( !PREFSMAN->m_bShowLoadingWindow )
return new LoadingWindow_Null;
return new LoadingWindow;
#if defined(UNIX) && !defined(HAVE_GTK)
return new LoadingWindow_Null;
return new LoadingWindow;
#endif
/* Don't load NULL by default. */
const RString drivers = "xbox,win32,cocoa,gtk";
@@ -31,15 +31,13 @@ LoadingWindow *LoadingWindow::Create()
#ifdef USE_LOADING_WINDOW_GTK
if( !DriversToTry[i].CompareNoCase("Gtk") ) ret = new LoadingWindow_Gtk;
#endif
#ifdef USE_LOADING_WINDOW_NULL
if( !DriversToTry[i].CompareNoCase("Null") ) ret = new LoadingWindow_Null;
#endif
#ifdef USE_LOADING_WINDOW_WIN32
if( !DriversToTry[i].CompareNoCase("Win32") ) ret = new LoadingWindow_Win32;
#endif
#ifdef USE_LOADING_WINDOW_XBOX
if( !DriversToTry[i].CompareNoCase("Xbox") ) ret = new LoadingWindow_Xbox;
#endif
if( !DriversToTry[i].CompareNoCase("Null") ) ret = new LoadingWindow;
if( ret == NULL )
@@ -53,7 +51,7 @@ LoadingWindow *LoadingWindow::Create()
}
}
if(ret)
if( ret )
LOG->Info( "Loading window: %s", Driver.c_str() );
return ret;
@@ -12,8 +12,8 @@ public:
virtual RString Init() { return RString(); }
virtual ~LoadingWindow() { }
virtual void Paint() { };
virtual void SetText( RString str ) = 0;
virtual void Paint() { }
virtual void SetText( RString str ) { }
virtual void SetIcon( const RageSurface *pIcon ) { }
};