Having a separate class which does nothing is no better than just having the base class do nothing. Remove LW_Null.
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@@ -7,9 +7,9 @@
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LoadingWindow *LoadingWindow::Create()
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{
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if( !PREFSMAN->m_bShowLoadingWindow )
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return new LoadingWindow_Null;
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return new LoadingWindow;
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#if defined(UNIX) && !defined(HAVE_GTK)
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return new LoadingWindow_Null;
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return new LoadingWindow;
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#endif
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/* Don't load NULL by default. */
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const RString drivers = "xbox,win32,cocoa,gtk";
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@@ -31,15 +31,13 @@ LoadingWindow *LoadingWindow::Create()
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#ifdef USE_LOADING_WINDOW_GTK
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if( !DriversToTry[i].CompareNoCase("Gtk") ) ret = new LoadingWindow_Gtk;
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#endif
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#ifdef USE_LOADING_WINDOW_NULL
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if( !DriversToTry[i].CompareNoCase("Null") ) ret = new LoadingWindow_Null;
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#endif
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#ifdef USE_LOADING_WINDOW_WIN32
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if( !DriversToTry[i].CompareNoCase("Win32") ) ret = new LoadingWindow_Win32;
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#endif
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#ifdef USE_LOADING_WINDOW_XBOX
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if( !DriversToTry[i].CompareNoCase("Xbox") ) ret = new LoadingWindow_Xbox;
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#endif
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if( !DriversToTry[i].CompareNoCase("Null") ) ret = new LoadingWindow;
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if( ret == NULL )
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@@ -53,7 +51,7 @@ LoadingWindow *LoadingWindow::Create()
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}
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}
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if(ret)
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if( ret )
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LOG->Info( "Loading window: %s", Driver.c_str() );
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return ret;
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@@ -12,8 +12,8 @@ public:
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virtual RString Init() { return RString(); }
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virtual ~LoadingWindow() { }
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virtual void Paint() { };
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virtual void SetText( RString str ) = 0;
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virtual void Paint() { }
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virtual void SetText( RString str ) { }
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virtual void SetIcon( const RageSurface *pIcon ) { }
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};
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