cleanup
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@@ -156,8 +156,6 @@ void ThemeManager::LoadThemeRecursive( deque<Theme> &theme, CString sThemeName )
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if( m_sCurLanguage.CompareNoCase(BASE_LANGUAGE) )
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t.iniMetrics.ReadFile( GetLanguageIniPath(sThemeName,m_sCurLanguage) );
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LOG->Trace("load '%s', %i",
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sThemeName.c_str(), loaded_base);
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/* Read the fallback theme. If no fallback theme is specified, and we havn't
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* already loaded it, fall back on BASE_THEME_NAME. That way, default theme
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* fallbacks can be disabled with "FallbackTheme=". */
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@@ -166,7 +164,6 @@ void ThemeManager::LoadThemeRecursive( deque<Theme> &theme, CString sThemeName )
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{
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if( sThemeName.CompareNoCase( BASE_THEME_NAME ) && !loaded_base )
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sFallback = BASE_THEME_NAME;
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LOG->Trace("no fallback, '%s'", sFallback.c_str());
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}
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if( !sFallback.empty() )
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LoadThemeRecursive( theme, sFallback );
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@@ -12,6 +12,9 @@
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#include "GameState.h"
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#include "Game.h"
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static const int PORT_ADDRESS = 0x378;
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static const bool SCREEN_DEBUG = false;
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LightsDriver_LinuxParallel::LightsDriver_LinuxParallel()
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{
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// Give port's permissions and reset all bits to zero
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@@ -10,12 +10,9 @@
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#include "LightsDriver.h"
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const int PORT_ADDRESS = 0x378;
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const bool SCREEN_DEBUG = false;
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class LightsDriver_LinuxParallel : public LightsDriver
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{
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public:
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public:
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LightsDriver_LinuxParallel();
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virtual ~LightsDriver_LinuxParallel();
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