calculate grade with possible values from radarValues, not from judgement counts from attempted steps
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@@ -60,7 +60,7 @@ void ScoreKeeperMAX2::Load(
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*/
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NoteDataUtil::TransformNoteData( nd, aa, pSteps->m_StepsType, pSong );
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RadarValues rvPre;
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NoteDataUtil::GetRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPre );
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NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPre );
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/* Apply user transforms to find out how the notes will really look.
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*
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@@ -71,7 +71,7 @@ void ScoreKeeperMAX2::Load(
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* mean moving the queues in ScreenGameplay to GameState ... */
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NoteDataUtil::TransformNoteData( nd, m_pPlayerState->m_PlayerOptions, pSteps->m_StepsType );
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RadarValues rvPost;
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NoteDataUtil::GetRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPost );
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NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPost );
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iTotalPossibleDancePoints += this->GetPossibleDancePoints( rvPre, rvPost );
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}
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