calculate grade with possible values from radarValues, not from judgement counts from attempted steps

This commit is contained in:
Chris Danford
2005-04-26 04:16:45 +00:00
parent e9c2c4678d
commit 534842c2da
9 changed files with 29 additions and 24 deletions
+2 -2
View File
@@ -60,7 +60,7 @@ void ScoreKeeperMAX2::Load(
*/
NoteDataUtil::TransformNoteData( nd, aa, pSteps->m_StepsType, pSong );
RadarValues rvPre;
NoteDataUtil::GetRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPre );
NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPre );
/* Apply user transforms to find out how the notes will really look.
*
@@ -71,7 +71,7 @@ void ScoreKeeperMAX2::Load(
* mean moving the queues in ScreenGameplay to GameState ... */
NoteDataUtil::TransformNoteData( nd, m_pPlayerState->m_PlayerOptions, pSteps->m_StepsType );
RadarValues rvPost;
NoteDataUtil::GetRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPost );
NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPost );
iTotalPossibleDancePoints += this->GetPossibleDancePoints( rvPre, rvPost );
}