fallback changes from midi; default next
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Common Normal
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@@ -2,135 +2,6 @@
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local nilColor = color("0,0,0,0")
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local nilColor = color("0,0,0,0")
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-- Original Color Module.
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-- Original Color Module.
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Color = {
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Color = {
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-- UI Colors
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-- These colors are common to the theme interface and should be used
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-- often to make use of these efficiently.
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Enabled = nilColor,
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Disabled = nilColor,
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Focused = nilColor,
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Outline = nilColor,
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Shadow = nilColor,
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Important = nilColor,
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Reward = nilColor,
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Special = color("#f7941d"),
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-- Global Colors
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-- These colors are usually tied to colors that shouldn't change that
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-- much throughout themes, but should be easily accessible.
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-- ( Do note that I want to remove '*Color' entirely, it'll look neater )
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Player = {
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P1 = color("#ef403d"),
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P2 = color("#0089cf")
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},
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Difficulty = {
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--[[ These are for 'Custom' Difficulty Ranks. It can be very useful
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in some cases, especially to apply new colors for stuff you
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couldn't before. (huh? -aj) ]]
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Beginner = color("#ff32f8"), -- light cyan
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Easy = color("#2cff00"), -- green
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Medium = color("#fee600"), -- yellow
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Hard = color("#ff2f39"), -- red
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Challenge = color("#1cd8ff"), -- light blue
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Edit = color("0.8,0.8,0.8,1"), -- gray
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Couple = color("#ed0972"), -- hot pink
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Routine = color("#ff9a00"), -- orange
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--[[ These are for courses, so let's slap them here in case someone
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wanted to use Difficulty in Course and Step regions. ]]
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Difficulty_Beginner = color("0.0,0.9,1.0,1"), -- purple
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Difficulty_Easy = color("0.9,0.9,0.0,1"), -- green
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Difficulty_Medium = color("1.0,0.1,0.1,1"), -- yellow
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Difficulty_Hard = color("0.2,1.0,0.2,1"), -- red
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Difficulty_Challenge = color("0.2,0.6,1.0,1"), -- light blue
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Difficulty_Edit = color("0.8,0.8,0.8,1"), -- gray
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Difficulty_Couple = color("#ed0972"), -- hot pink
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Difficulty_Routine = color("#ff9a00") -- orange
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},
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Course = {
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Beginner = color("0.0,0.9,1.0,1"), -- purple
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Easy = color("0.9,0.9,0.0,1"), -- green
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Medium = color("1.0,0.1,0.1,1"), -- yellow
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Hard = color("0.2,1.0,0.2,1"), -- red
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Challenge = color("0.2,0.6,1.0,1"), -- light blue
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--[[ Repeated just in case ]]
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Edit = color("0.8,0.8,0.8,1"), -- gray
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Couple = color("#ed0972"), -- hot pink
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Routine = color("#ff9a00"), -- orange
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--[[ Repeated as per Difficulty, since 'Custom' difficulty ranks
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can probably repeat these! ]]
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Difficulty_Beginner = color("0.0,0.9,1.0,1"), -- purple
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Difficulty_Easy = color("0.9,0.9,0.0,1"), -- green
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Difficulty_Medium = color("1.0,0.1,0.1,1"), -- yellow
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Difficulty_Hard = color("0.2,1.0,0.2,1"), -- red
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Difficulty_Challenge = color("0.2,0.6,1.0,1") -- light blue
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},
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CourseDifficultyColors = {
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Beginner = color("0.0,0.9,1.0,1"), -- purple
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Easy = color("0.9,0.9,0.0,1"), -- green
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Medium = color("1.0,0.1,0.1,1"), -- yellow
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Hard = color("0.2,1.0,0.2,1"), -- red
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Challenge = color("0.2,0.6,1.0,1"), -- light blue
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--[[ Repeated just in case ]]
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Edit = color("0.8,0.8,0.8,1"), -- gray
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Couple = color("#ed0972"), -- hot pink
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Routine = color("#ff9a00"), -- orange
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--[[ Repeated as per Difficulty, since 'Custom' difficulty ranks
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can probably repeat these! ]]
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Difficulty_Beginner = color("0.0,0.9,1.0,1"), -- purple
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Difficulty_Easy = color("0.9,0.9,0.0,1"), -- green
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Difficulty_Medium = color("1.0,0.1,0.1,1"), -- yellow
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Difficulty_Hard = color("0.2,1.0,0.2,1"), -- red
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Difficulty_Challenge = color("0.2,0.6,1.0,1") -- light blue
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},
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Stage = {
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Stage_1st = color("#00ffc7"),
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Stage_2nd = color("#58ff00"),
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Stage_3rd = color("#f400ff"),
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Stage_4th = color("#00ffda"),
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Stage_5th = color("#ed00ff"),
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Stage_6th = color("#73ff00"),
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Stage_Next = color("#73ff00"),
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Stage_Final = color("#ff0707"),
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Stage_Extra1 = color("#fafa00"),
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Stage_Extra2 = color("#ff0707"),
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Stage_Nonstop = color("#FFFFFF"),
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Stage_Oni = color("#FFFFFF"),
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Stage_Endless = color("#FFFFFF"),
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Stage_Event = color("#FFFFFF"),
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Stage_Demo = color("#FFFFFF")
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},
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Judgment = {
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JudgmentLine_W1 = color("#00aeef"),
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JudgmentLine_W2 = color("#fff568"),
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JudgmentLine_W3 = color("#a4ff00"),
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JudgmentLine_W4 = color("#34bfff"),
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JudgmentLine_W5 = color("#e44dff"),
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JudgmentLine_Held = color("#FFFFFF"),
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JudgmentLine_Miss = color("#ff3c3c"),
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JudgmentLine_MaxCombo = color("#ffc600")
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},
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JudgmentLine = {
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JudgmentLine_W1 = color("#00aeef"),
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JudgmentLine_W2 = color("#fff568"),
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JudgmentLine_W3 = color("#a4ff00"),
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JudgmentLine_W4 = color("#34bfff"),
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JudgmentLine_W5 = color("#e44dff"),
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JudgmentLine_Held = color("#FFFFFF"),
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JudgmentLine_Miss = color("#ff3c3c"),
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JudgmentLine_MaxCombo = color("#ffc600")
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},
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Grade = {},
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Menu = {},
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StepsType = {},
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Combo = {
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Normal = nilColor,
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StreakW1 = nilColor,
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StreakW2 = nilColor,
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StreakW3 = nilColor,
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Misses = nilColor
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},
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Song = {
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Extra = nilColor,
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Unlock = nilColor
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},
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-- Color Library
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-- Color Library
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-- These colors are pure swatch colors and are here purely to be used
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-- These colors are pure swatch colors and are here purely to be used
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-- on demand without having to type color("stuff") or dig through
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-- on demand without having to type color("stuff") or dig through
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@@ -160,7 +31,7 @@ Color = {
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end
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end
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}
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}
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-- Remapped Color Module, since some themes are crazy
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-- Remapped Color Module, since some themes are crazy
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Colors = Color
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Colors = Color;
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GameColor = {
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GameColor = {
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PlayerColors = {
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PlayerColors = {
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@@ -208,7 +79,7 @@ GameColor = {
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Stage_Demo = color("#FFFFFF")
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Stage_Demo = color("#FFFFFF")
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},
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},
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Judgment = {
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Judgment = {
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JudgmentLine_W1 = color("#00aeef"),
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JudgmentLine_W1 = color("#bfeaff"),
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JudgmentLine_W2 = color("#fff568"),
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JudgmentLine_W2 = color("#fff568"),
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JudgmentLine_W3 = color("#a4ff00"),
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JudgmentLine_W3 = color("#a4ff00"),
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JudgmentLine_W4 = color("#34bfff"),
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JudgmentLine_W4 = color("#34bfff"),
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_silent
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@@ -2733,17 +2733,23 @@ ResetGameState=true
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BackGoesToStartScreen=true
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BackGoesToStartScreen=true
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#
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#
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AttractVolume=true
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AttractVolume=true
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#
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TimerMetricsGroup="MenuTimerNoSound"
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[ScreenRanking]
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[ScreenRanking]
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Class="ScreenRanking"
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Class="ScreenRanking"
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Fallback="ScreenAttract"
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Fallback="ScreenAttract"
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#
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#
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TimerSeconds=-1
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TimerSeconds=-1
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#
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ResetGameState=true
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StepsTypesToHide="dance-couple,dance-solo,dance-routine,pump-halfdouble,pump-couple"
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StepsTypesToHide="dance-couple,dance-solo,dance-routine,pump-halfdouble,pump-couple"
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PageFadeSeconds=1.0
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PageFadeSeconds=1.0
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CoursesToShow=GetCoursesToShowRanking()
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CoursesToShow=GetCoursesToShowRanking()
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SecondsPerPage=5
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SecondsPerPage=5
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#
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#
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RankingType="Category"
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#
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RowSpacingX=0
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RowSpacingX=0
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RowSpacingY=60
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RowSpacingY=60
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ColSpacingX=0
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ColSpacingX=0
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@@ -2847,15 +2853,6 @@ ScoreOffsetStartX=-154
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ScoreOffsetY=0
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ScoreOffsetY=0
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ScoreOnCommand=zoom,0.7;ztest,1
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ScoreOnCommand=zoom,0.7;ztest,1
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ScoreOffCommand=
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ScoreOffCommand=
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[ScreenHowToPlay]
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UsePlayer=false
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UsePad=false
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UseCharacter=false
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#
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NumW2s=0
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NumMisses=0
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# 05 # B
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# 05 # B
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# 05 # C
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# 05 # C
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@@ -3780,8 +3777,7 @@ UserOffCommand=
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Fallback="ScreenAttract"
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Fallback="ScreenAttract"
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#
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#
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PrevScreen=Branch.Init()
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PrevScreen=Branch.Init()
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NextScreen="ScreenDemonstration"
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NextScreen="ScreenHowToPlay"
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NextScreen="ScreenDemonstration"
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StartScreen=Branch.TitleMenu()
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StartScreen=Branch.TitleMenu()
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#
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#
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ForceTimer=true
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ForceTimer=true
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@@ -3789,6 +3785,45 @@ TimerSeconds=5
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#
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#
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TimerMetricsGroup="MenuTimerNoSound"
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TimerMetricsGroup="MenuTimerNoSound"
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TimerOnCommand=visible,false
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TimerOnCommand=visible,false
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[ScreenHowToPlay]
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Class="ScreenHowToPlay"
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Fallback="ScreenAttract"
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#
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ForceTimer=true
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TimerSeconds=25
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#
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PrevScreen="ScreenLogo"
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NextScreen="ScreenDemonstration"
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StartScreen=Branch.TitleMenu()
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#
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ResetGameState=false
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SecondsToShow=25
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#
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UseLifeMeterBar=true
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LifeMeterBarX=SCREEN_CENTER_X+160
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LifeMeterBarY=SCREEN_TOP+40
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LifeMeterBarOnCommand=addy,-60;sleep,2.4;linear,0.2;addy,60
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#
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UseCharacter=true
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CharacterX=SCREEN_CENTER_X-200
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CharacterY=SCREEN_CENTER_Y+160
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CharacterOnCommand=zoom,20;addy,-SCREEN_WIDTH;sleep,3.0;decelerate,0.4;addy,SCREEN_WIDTH
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#
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UsePad=true
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PadX=SCREEN_CENTER_X-280
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PadY=SCREEN_CENTER_Y+70
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PadOnCommand=zoom,15;rotationy,180;sleep,2.0;linear,1.0;rotationy,360;zoom,20;addx,190;addy,80
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#
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UsePlayer=true
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PlayerX=SCREEN_CENTER_X+160
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PlayerY=SCREEN_CENTER_Y
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PlayerOnCommand=
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#
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SongBPM=100
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NumW2s=4
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NumMisses=6
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[ScreenTitleJoin]
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[ScreenTitleJoin]
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Fallback="ScreenTitleMenu"
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Fallback="ScreenTitleMenu"
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ChoiceNames="1"
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ChoiceNames="1"
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Reference in New Issue
Block a user