fallback changes from midi; default next

This commit is contained in:
AJ Kelly
2010-08-03 18:07:54 -05:00
parent b5a7c11b4f
commit 5337914b8b
4 changed files with 50 additions and 142 deletions
+2 -131
View File
@@ -2,135 +2,6 @@
local nilColor = color("0,0,0,0")
-- Original Color Module.
Color = {
-- UI Colors
-- These colors are common to the theme interface and should be used
-- often to make use of these efficiently.
Enabled = nilColor,
Disabled = nilColor,
Focused = nilColor,
Outline = nilColor,
Shadow = nilColor,
Important = nilColor,
Reward = nilColor,
Special = color("#f7941d"),
-- Global Colors
-- These colors are usually tied to colors that shouldn't change that
-- much throughout themes, but should be easily accessible.
-- ( Do note that I want to remove '*Color' entirely, it'll look neater )
Player = {
P1 = color("#ef403d"),
P2 = color("#0089cf")
},
Difficulty = {
--[[ These are for 'Custom' Difficulty Ranks. It can be very useful
in some cases, especially to apply new colors for stuff you
couldn't before. (huh? -aj) ]]
Beginner = color("#ff32f8"), -- light cyan
Easy = color("#2cff00"), -- green
Medium = color("#fee600"), -- yellow
Hard = color("#ff2f39"), -- red
Challenge = color("#1cd8ff"), -- light blue
Edit = color("0.8,0.8,0.8,1"), -- gray
Couple = color("#ed0972"), -- hot pink
Routine = color("#ff9a00"), -- orange
--[[ These are for courses, so let's slap them here in case someone
wanted to use Difficulty in Course and Step regions. ]]
Difficulty_Beginner = color("0.0,0.9,1.0,1"), -- purple
Difficulty_Easy = color("0.9,0.9,0.0,1"), -- green
Difficulty_Medium = color("1.0,0.1,0.1,1"), -- yellow
Difficulty_Hard = color("0.2,1.0,0.2,1"), -- red
Difficulty_Challenge = color("0.2,0.6,1.0,1"), -- light blue
Difficulty_Edit = color("0.8,0.8,0.8,1"), -- gray
Difficulty_Couple = color("#ed0972"), -- hot pink
Difficulty_Routine = color("#ff9a00") -- orange
},
Course = {
Beginner = color("0.0,0.9,1.0,1"), -- purple
Easy = color("0.9,0.9,0.0,1"), -- green
Medium = color("1.0,0.1,0.1,1"), -- yellow
Hard = color("0.2,1.0,0.2,1"), -- red
Challenge = color("0.2,0.6,1.0,1"), -- light blue
--[[ Repeated just in case ]]
Edit = color("0.8,0.8,0.8,1"), -- gray
Couple = color("#ed0972"), -- hot pink
Routine = color("#ff9a00"), -- orange
--[[ Repeated as per Difficulty, since 'Custom' difficulty ranks
can probably repeat these! ]]
Difficulty_Beginner = color("0.0,0.9,1.0,1"), -- purple
Difficulty_Easy = color("0.9,0.9,0.0,1"), -- green
Difficulty_Medium = color("1.0,0.1,0.1,1"), -- yellow
Difficulty_Hard = color("0.2,1.0,0.2,1"), -- red
Difficulty_Challenge = color("0.2,0.6,1.0,1") -- light blue
},
CourseDifficultyColors = {
Beginner = color("0.0,0.9,1.0,1"), -- purple
Easy = color("0.9,0.9,0.0,1"), -- green
Medium = color("1.0,0.1,0.1,1"), -- yellow
Hard = color("0.2,1.0,0.2,1"), -- red
Challenge = color("0.2,0.6,1.0,1"), -- light blue
--[[ Repeated just in case ]]
Edit = color("0.8,0.8,0.8,1"), -- gray
Couple = color("#ed0972"), -- hot pink
Routine = color("#ff9a00"), -- orange
--[[ Repeated as per Difficulty, since 'Custom' difficulty ranks
can probably repeat these! ]]
Difficulty_Beginner = color("0.0,0.9,1.0,1"), -- purple
Difficulty_Easy = color("0.9,0.9,0.0,1"), -- green
Difficulty_Medium = color("1.0,0.1,0.1,1"), -- yellow
Difficulty_Hard = color("0.2,1.0,0.2,1"), -- red
Difficulty_Challenge = color("0.2,0.6,1.0,1") -- light blue
},
Stage = {
Stage_1st = color("#00ffc7"),
Stage_2nd = color("#58ff00"),
Stage_3rd = color("#f400ff"),
Stage_4th = color("#00ffda"),
Stage_5th = color("#ed00ff"),
Stage_6th = color("#73ff00"),
Stage_Next = color("#73ff00"),
Stage_Final = color("#ff0707"),
Stage_Extra1 = color("#fafa00"),
Stage_Extra2 = color("#ff0707"),
Stage_Nonstop = color("#FFFFFF"),
Stage_Oni = color("#FFFFFF"),
Stage_Endless = color("#FFFFFF"),
Stage_Event = color("#FFFFFF"),
Stage_Demo = color("#FFFFFF")
},
Judgment = {
JudgmentLine_W1 = color("#00aeef"),
JudgmentLine_W2 = color("#fff568"),
JudgmentLine_W3 = color("#a4ff00"),
JudgmentLine_W4 = color("#34bfff"),
JudgmentLine_W5 = color("#e44dff"),
JudgmentLine_Held = color("#FFFFFF"),
JudgmentLine_Miss = color("#ff3c3c"),
JudgmentLine_MaxCombo = color("#ffc600")
},
JudgmentLine = {
JudgmentLine_W1 = color("#00aeef"),
JudgmentLine_W2 = color("#fff568"),
JudgmentLine_W3 = color("#a4ff00"),
JudgmentLine_W4 = color("#34bfff"),
JudgmentLine_W5 = color("#e44dff"),
JudgmentLine_Held = color("#FFFFFF"),
JudgmentLine_Miss = color("#ff3c3c"),
JudgmentLine_MaxCombo = color("#ffc600")
},
Grade = {},
Menu = {},
StepsType = {},
Combo = {
Normal = nilColor,
StreakW1 = nilColor,
StreakW2 = nilColor,
StreakW3 = nilColor,
Misses = nilColor
},
Song = {
Extra = nilColor,
Unlock = nilColor
},
-- Color Library
-- These colors are pure swatch colors and are here purely to be used
-- on demand without having to type color("stuff") or dig through
@@ -160,7 +31,7 @@ Color = {
end
}
-- Remapped Color Module, since some themes are crazy
Colors = Color
Colors = Color;
GameColor = {
PlayerColors = {
@@ -208,7 +79,7 @@ GameColor = {
Stage_Demo = color("#FFFFFF")
},
Judgment = {
JudgmentLine_W1 = color("#00aeef"),
JudgmentLine_W1 = color("#bfeaff"),
JudgmentLine_W2 = color("#fff568"),
JudgmentLine_W3 = color("#a4ff00"),
JudgmentLine_W4 = color("#34bfff"),