fix reversed difficulty change logic.

This commit is contained in:
Thad Ward
2004-02-09 01:39:19 +00:00
parent e28cdd3d6d
commit 52a46b9468
+2 -2
View File
@@ -271,7 +271,7 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type,
if( CodeDetector::EnteredEasierDifficulty(GameI.controller) ) if( CodeDetector::EnteredEasierDifficulty(GameI.controller) )
{ {
if( GAMESTATE->ChangeCourseDifficulty( pn, +1 ) ) if( GAMESTATE->ChangeCourseDifficulty( pn, -1 ) )
{ {
m_soundChangeNotes.Play(); m_soundChangeNotes.Play();
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0); SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
@@ -280,7 +280,7 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type,
if( CodeDetector::EnteredHarderDifficulty(GameI.controller) ) if( CodeDetector::EnteredHarderDifficulty(GameI.controller) )
{ {
if( GAMESTATE->ChangeCourseDifficulty( pn, -1 ) ) if( GAMESTATE->ChangeCourseDifficulty( pn, +1 ) )
{ {
m_soundChangeNotes.Play(); m_soundChangeNotes.Play();
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0); SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);