fix reversed difficulty change logic.
This commit is contained in:
@@ -271,7 +271,7 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type,
|
|||||||
|
|
||||||
if( CodeDetector::EnteredEasierDifficulty(GameI.controller) )
|
if( CodeDetector::EnteredEasierDifficulty(GameI.controller) )
|
||||||
{
|
{
|
||||||
if( GAMESTATE->ChangeCourseDifficulty( pn, +1 ) )
|
if( GAMESTATE->ChangeCourseDifficulty( pn, -1 ) )
|
||||||
{
|
{
|
||||||
m_soundChangeNotes.Play();
|
m_soundChangeNotes.Play();
|
||||||
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
|
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
|
||||||
@@ -280,7 +280,7 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type,
|
|||||||
|
|
||||||
if( CodeDetector::EnteredHarderDifficulty(GameI.controller) )
|
if( CodeDetector::EnteredHarderDifficulty(GameI.controller) )
|
||||||
{
|
{
|
||||||
if( GAMESTATE->ChangeCourseDifficulty( pn, -1 ) )
|
if( GAMESTATE->ChangeCourseDifficulty( pn, +1 ) )
|
||||||
{
|
{
|
||||||
m_soundChangeNotes.Play();
|
m_soundChangeNotes.Play();
|
||||||
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
|
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
|
||||||
|
|||||||
Reference in New Issue
Block a user