From 52a46b94685846efb7c25c869a71b0311189f423 Mon Sep 17 00:00:00 2001 From: Thad Ward Date: Mon, 9 Feb 2004 01:39:19 +0000 Subject: [PATCH] fix reversed difficulty change logic. --- stepmania/src/ScreenSelectCourse.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenSelectCourse.cpp b/stepmania/src/ScreenSelectCourse.cpp index c76746ae64..2d80149e8e 100644 --- a/stepmania/src/ScreenSelectCourse.cpp +++ b/stepmania/src/ScreenSelectCourse.cpp @@ -271,7 +271,7 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type, if( CodeDetector::EnteredEasierDifficulty(GameI.controller) ) { - if( GAMESTATE->ChangeCourseDifficulty( pn, +1 ) ) + if( GAMESTATE->ChangeCourseDifficulty( pn, -1 ) ) { m_soundChangeNotes.Play(); SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0); @@ -280,7 +280,7 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type, if( CodeDetector::EnteredHarderDifficulty(GameI.controller) ) { - if( GAMESTATE->ChangeCourseDifficulty( pn, -1 ) ) + if( GAMESTATE->ChangeCourseDifficulty( pn, +1 ) ) { m_soundChangeNotes.Play(); SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);