fix reversed difficulty change logic.
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@@ -271,7 +271,7 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type,
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if( CodeDetector::EnteredEasierDifficulty(GameI.controller) )
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{
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if( GAMESTATE->ChangeCourseDifficulty( pn, +1 ) )
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if( GAMESTATE->ChangeCourseDifficulty( pn, -1 ) )
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{
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m_soundChangeNotes.Play();
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SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
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@@ -280,7 +280,7 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type,
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if( CodeDetector::EnteredHarderDifficulty(GameI.controller) )
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{
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if( GAMESTATE->ChangeCourseDifficulty( pn, -1 ) )
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if( GAMESTATE->ChangeCourseDifficulty( pn, +1 ) )
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{
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m_soundChangeNotes.Play();
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SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
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