Prevent out of bound crashes
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@@ -68,7 +68,8 @@ void ScreenNetEvaluation::RedoUserTexts()
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m_iCurrentPlayer = 0;
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for( int i=0; i<m_iActivePlayers; ++i )
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this->RemoveChild( &m_textUsers[i] );
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if (i < m_textUsers.size())
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this->RemoveChild( &m_textUsers[i] );
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m_textUsers.resize(m_iActivePlayers);
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