Document the Enum namespace.
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@@ -92,8 +92,45 @@
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<!-- Namespaces -->
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<Namespaces>
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<Namespace name='Enum'>
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<Function name='Reverse' return='int' arguments=''>
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Reverses an named enum to its value. Replace <code>Enum</code> with the actual num class.
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<Description>
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Enumerated types are lookup tables associating a string to each numerical
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value for each <Link class='Enums'>Enum</Link>. For example,
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<code><Link class='ENUM' function='PlayerNumber' />[1]</code> would be the
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string <code>'PlayerNumber_P1'</code>.<br />
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The functions defined in the <code>Enum</code> namespace are valid member
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functions of every <Link class='Enums'>Enum</Link> where the first argument is
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omitted and the name of the <Link class='Enums'>Enum</Link> is used in place
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of <code>Enum</code>. Instead of
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<code><Link function='GetName'>Enum.GetName</Link>(
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<Link class='ENUM' function='PlayerNumber' /> )</code> or
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<code><Link function='Reverse'>Enum.Reverse</Link>(
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<Link class='ENUM' function='PlayerNumber' /> )</code>, one can use
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<code><Link class='ENUM' function='PlayerNumber' />:<!--
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--><Link function='GetName'>GetName</Link>()</code> or
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<code><Link class='ENUM' function='PlayerNumber' />:<!--
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--><Link function='Reverse'>Reverse</Link>()</code>, respectively.
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</Description>
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<Function name='Compare' return='int' arguments='Enum e, string x, string y'>
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Both <code>x</code> and <code>y</code> need to be elements of the enumerated
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type <code>e</code>. Returns a value less than/greater than/equal to
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<code>0</code> corresponding to the numerical value of <code>x</code> being
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less than/greater than/equal to the numerical value of <code>y</code> as
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determined by
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<code><Link function='Reverse'>Enum.Reverse</Link>( e )</code>.
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</Function>
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<Function name='GetName' return='string' arguments='Enum e'>
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Returns the type of <code>e</code>. For example,
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<code>Enum.GetName( <Link class='ENUM' function='PlayerNumber' /> )</code>
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will return the string <code>'PlayerNumber'</code>.
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</Function>
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<Function name='Reverse' return='{int}' arguments='Enum e'>
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Returns a reverse lookup table for the enumerated type <code>e</code>. For
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example: <br /><code>local r =
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Enum.Reverse( <Link class='ENUM' function='PlayerNumber'/> );<br />
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local n = r['PlayerNumber_P2'];</code><br />
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The value of <code>n</code> in this case would be <code>1</code> corresponding
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to the 0-based indexing using in C++ and not <code>2</code> as might be
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expected for the 1-based indexing used in Lua.
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</Function>
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</Namespace>
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<Namespace name='GameManager'>
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