Document the Enum namespace.

This commit is contained in:
Steve Checkoway
2008-03-30 04:27:28 +00:00
parent 0dac70044c
commit 51db0029c0
+39 -2
View File
@@ -92,8 +92,45 @@
<!-- Namespaces -->
<Namespaces>
<Namespace name='Enum'>
<Function name='Reverse' return='int' arguments=''>
Reverses an named enum to its value. Replace <code>Enum</code> with the actual num class.
<Description>
Enumerated types are lookup tables associating a string to each numerical
value for each <Link class='Enums'>Enum</Link>. For example,
<code><Link class='ENUM' function='PlayerNumber' />[1]</code> would be the
string <code>'PlayerNumber_P1'</code>.<br />
The functions defined in the <code>Enum</code> namespace are valid member
functions of every <Link class='Enums'>Enum</Link> where the first argument is
omitted and the name of the <Link class='Enums'>Enum</Link> is used in place
of <code>Enum</code>. Instead of
<code><Link function='GetName'>Enum.GetName</Link>(
<Link class='ENUM' function='PlayerNumber' /> )</code> or
<code><Link function='Reverse'>Enum.Reverse</Link>(
<Link class='ENUM' function='PlayerNumber' /> )</code>, one can use
<code><Link class='ENUM' function='PlayerNumber' />:<!--
--><Link function='GetName'>GetName</Link>()</code> or
<code><Link class='ENUM' function='PlayerNumber' />:<!--
--><Link function='Reverse'>Reverse</Link>()</code>, respectively.
</Description>
<Function name='Compare' return='int' arguments='Enum e, string x, string y'>
Both <code>x</code> and <code>y</code> need to be elements of the enumerated
type <code>e</code>. Returns a value less than/greater than/equal to
<code>0</code> corresponding to the numerical value of <code>x</code> being
less than/greater than/equal to the numerical value of <code>y</code> as
determined by
<code><Link function='Reverse'>Enum.Reverse</Link>( e )</code>.
</Function>
<Function name='GetName' return='string' arguments='Enum e'>
Returns the type of <code>e</code>. For example,
<code>Enum.GetName( <Link class='ENUM' function='PlayerNumber' /> )</code>
will return the string <code>'PlayerNumber'</code>.
</Function>
<Function name='Reverse' return='{int}' arguments='Enum e'>
Returns a reverse lookup table for the enumerated type <code>e</code>. For
example: <br /><code>local r =
Enum.Reverse( <Link class='ENUM' function='PlayerNumber'/> );<br />
local n = r['PlayerNumber_P2'];</code><br />
The value of <code>n</code> in this case would be <code>1</code> corresponding
to the 0-based indexing using in C++ and not <code>2</code> as might be
expected for the 1-based indexing used in Lua.
</Function>
</Namespace>
<Namespace name='GameManager'>