always show frames in Rave mode
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@@ -11,7 +11,7 @@ return Def.ActorFrame {
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InitCommand = cmd(x,SCREEN_LEFT-100;y,SCREEN_CENTER_Y+202);
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InitCommand = cmd(x,SCREEN_LEFT-100;y,SCREEN_CENTER_Y+202);
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OnCommand = cmd(linear,1;x,SCREEN_CENTER_X-208);
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OnCommand = cmd(linear,1;x,SCREEN_CENTER_X-208);
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OffCommand = cmd(linear,1;x,SCREEN_LEFT-100);
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OffCommand = cmd(linear,1;x,SCREEN_LEFT-100);
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Condition=GAMESTATE:IsSideJoined(PLAYER_1) == true;
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Condition=GAMESTATE:IsSideJoined(PLAYER_1) == true or GAMESTATE:GetPlayMode() == 'PlayMode_Rave';
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};
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};
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Def.ActorFrame {
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Def.ActorFrame {
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frame;
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frame;
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@@ -22,6 +22,6 @@ return Def.ActorFrame {
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InitCommand = cmd(x,SCREEN_RIGHT+100;y,SCREEN_CENTER_Y+202);
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InitCommand = cmd(x,SCREEN_RIGHT+100;y,SCREEN_CENTER_Y+202);
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OnCommand = cmd(linear,1;x,SCREEN_CENTER_X+210);
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OnCommand = cmd(linear,1;x,SCREEN_CENTER_X+210);
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OffCommand = cmd(linear,1;x,SCREEN_RIGHT+100);
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OffCommand = cmd(linear,1;x,SCREEN_RIGHT+100);
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Condition=GAMESTATE:IsSideJoined(PLAYER_2) == true;
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Condition=GAMESTATE:IsSideJoined(PLAYER_2) == true or GAMESTATE:GetPlayMode() == 'PlayMode_Rave';
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}
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}
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};
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};
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