always show frames in Rave mode

This commit is contained in:
AJ Kelly
2007-12-22 23:05:33 +00:00
parent 2b75afd00b
commit 51c8a86a97
@@ -11,7 +11,7 @@ return Def.ActorFrame {
InitCommand = cmd(x,SCREEN_LEFT-100;y,SCREEN_CENTER_Y+202); InitCommand = cmd(x,SCREEN_LEFT-100;y,SCREEN_CENTER_Y+202);
OnCommand = cmd(linear,1;x,SCREEN_CENTER_X-208); OnCommand = cmd(linear,1;x,SCREEN_CENTER_X-208);
OffCommand = cmd(linear,1;x,SCREEN_LEFT-100); OffCommand = cmd(linear,1;x,SCREEN_LEFT-100);
Condition=GAMESTATE:IsSideJoined(PLAYER_1) == true; Condition=GAMESTATE:IsSideJoined(PLAYER_1) == true or GAMESTATE:GetPlayMode() == 'PlayMode_Rave';
}; };
Def.ActorFrame { Def.ActorFrame {
frame; frame;
@@ -22,6 +22,6 @@ return Def.ActorFrame {
InitCommand = cmd(x,SCREEN_RIGHT+100;y,SCREEN_CENTER_Y+202); InitCommand = cmd(x,SCREEN_RIGHT+100;y,SCREEN_CENTER_Y+202);
OnCommand = cmd(linear,1;x,SCREEN_CENTER_X+210); OnCommand = cmd(linear,1;x,SCREEN_CENTER_X+210);
OffCommand = cmd(linear,1;x,SCREEN_RIGHT+100); OffCommand = cmd(linear,1;x,SCREEN_RIGHT+100);
Condition=GAMESTATE:IsSideJoined(PLAYER_2) == true; Condition=GAMESTATE:IsSideJoined(PLAYER_2) == true or GAMESTATE:GetPlayMode() == 'PlayMode_Rave';
} }
}; };