odn't rebuild on vetical change

This commit is contained in:
Glenn Maynard
2007-03-01 04:49:38 +00:00
parent 6b9084a72d
commit 50c64785b4
2 changed files with 0 additions and 10 deletions
-9
View File
@@ -608,15 +608,6 @@ void BitmapText::SetHorizAlign( HorizAlign ha )
BuildChars();
}
void BitmapText::SetVertAlign( VertAlign va )
{
float fVertAlign = m_fVertAlign;
Actor::SetVertAlign(va);
if( fVertAlign == m_fVertAlign )
return;
BuildChars();
}
void BitmapText::SetWrapWidthPixels( int iWrapWidthPixels )
{
ASSERT( m_pFont ); // always load a font first