add ComboGraph

This commit is contained in:
Glenn Maynard
2003-10-23 06:15:10 +00:00
parent aeb5c9ddf1
commit 50bd3c4408
2 changed files with 99 additions and 0 deletions
+78
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#include "global.h"
#include "ComboGraph.h"
#include "ThemeManager.h"
#include "RageLog.h"
const int MinComboSizeToShow = 5;
void ComboGraph::Load( CString Path, const StageStats &s, PlayerNumber pn )
{
ASSERT( m_Actors.size() == 0 );
/* Find the largest combo. */
int MaxComboSize = 0;
unsigned i;
for( i = 0; i < s.ComboList[pn].size(); ++i )
MaxComboSize = max( MaxComboSize, s.ComboList[pn][i].cnt );
float width = -1;
for( i = 0; i < s.ComboList[pn].size(); ++i )
{
const StageStats::Combo_t &combo = s.ComboList[pn][i];
if( combo.cnt < MinComboSizeToShow )
continue; /* too small */
const bool IsMax = (combo.cnt == MaxComboSize);
LOG->Trace("combo %i is %f+%f", i, combo.start, combo.size);
Sprite *sprite = new Sprite;
const CString path = ssprintf( "%s %s", Path.c_str(), IsMax? "max":"normal" );
sprite->Load( THEME->GetPathToG(path) );
sprite->SetCropLeft ( SCALE( combo.size, 0.0f, 1.0f, 0.5f, 0.0f ) );
sprite->SetCropRight( SCALE( combo.size, 0.0f, 1.0f, 0.5f, 0.0f ) );
sprite->BeginTweening( .5f );
sprite->SetCropLeft( combo.start );
sprite->SetCropRight( 1 - (combo.size + combo.start) );
if( width < 0 )
width = sprite->GetUnzoomedWidth();
m_Actors.push_back( sprite );
this->AddChild( sprite );
}
for( i = 0; i < s.ComboList[pn].size(); ++i )
{
const StageStats::Combo_t &combo = s.ComboList[pn][i];
if( combo.cnt < MinComboSizeToShow )
continue; /* too small */
const bool IsMax = (combo.cnt == MaxComboSize);
if( !IsMax )
continue;
BitmapText *text = new BitmapText;
text->LoadFromFont( THEME->GetPathToF(Path) );
const float CenterPercent = combo.start + combo.size/2;
const float CenterXPos = SCALE( CenterPercent, 0.0f, 1.0f, -width/2.0f, width/2.0f );
text->SetX( CenterXPos );
text->SetText( ssprintf("%i",combo.cnt) );
text->Command( "diffusealpha,0;sleep,.5f;linear,.3;diffusealpha,1" );
m_Actors.push_back( text );
this->AddChild( text );
}
}
void ComboGraph::Unload()
{
for( unsigned i = 0; i < m_Actors.size(); ++i )
delete m_Actors[i];
m_SubActors.clear();
}
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#ifndef COMBO_GRAPH_H
#define COMBO_GRAPH_H
#include "ActorFrame.h"
#include "PlayerNumber.h"
#include "StageStats.h"
#include "Sprite.h"
#include "BitmapText.h"
class ComboGraph: public ActorFrame
{
public:
~ComboGraph() { Unload(); }
void Load( CString Path, const StageStats &s, PlayerNumber pn );
void Unload();
private:
vector<Actor*> m_Actors;
};
#endif