add ComboGraph
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@@ -0,0 +1,78 @@
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#include "global.h"
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#include "ComboGraph.h"
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#include "ThemeManager.h"
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#include "RageLog.h"
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const int MinComboSizeToShow = 5;
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void ComboGraph::Load( CString Path, const StageStats &s, PlayerNumber pn )
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{
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ASSERT( m_Actors.size() == 0 );
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/* Find the largest combo. */
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int MaxComboSize = 0;
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unsigned i;
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for( i = 0; i < s.ComboList[pn].size(); ++i )
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MaxComboSize = max( MaxComboSize, s.ComboList[pn][i].cnt );
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float width = -1;
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for( i = 0; i < s.ComboList[pn].size(); ++i )
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{
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const StageStats::Combo_t &combo = s.ComboList[pn][i];
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if( combo.cnt < MinComboSizeToShow )
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continue; /* too small */
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const bool IsMax = (combo.cnt == MaxComboSize);
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LOG->Trace("combo %i is %f+%f", i, combo.start, combo.size);
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Sprite *sprite = new Sprite;
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const CString path = ssprintf( "%s %s", Path.c_str(), IsMax? "max":"normal" );
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sprite->Load( THEME->GetPathToG(path) );
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sprite->SetCropLeft ( SCALE( combo.size, 0.0f, 1.0f, 0.5f, 0.0f ) );
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sprite->SetCropRight( SCALE( combo.size, 0.0f, 1.0f, 0.5f, 0.0f ) );
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sprite->BeginTweening( .5f );
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sprite->SetCropLeft( combo.start );
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sprite->SetCropRight( 1 - (combo.size + combo.start) );
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if( width < 0 )
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width = sprite->GetUnzoomedWidth();
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m_Actors.push_back( sprite );
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this->AddChild( sprite );
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}
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for( i = 0; i < s.ComboList[pn].size(); ++i )
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{
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const StageStats::Combo_t &combo = s.ComboList[pn][i];
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if( combo.cnt < MinComboSizeToShow )
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continue; /* too small */
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const bool IsMax = (combo.cnt == MaxComboSize);
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if( !IsMax )
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continue;
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BitmapText *text = new BitmapText;
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text->LoadFromFont( THEME->GetPathToF(Path) );
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const float CenterPercent = combo.start + combo.size/2;
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const float CenterXPos = SCALE( CenterPercent, 0.0f, 1.0f, -width/2.0f, width/2.0f );
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text->SetX( CenterXPos );
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text->SetText( ssprintf("%i",combo.cnt) );
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text->Command( "diffusealpha,0;sleep,.5f;linear,.3;diffusealpha,1" );
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m_Actors.push_back( text );
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this->AddChild( text );
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}
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}
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void ComboGraph::Unload()
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{
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for( unsigned i = 0; i < m_Actors.size(); ++i )
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delete m_Actors[i];
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m_SubActors.clear();
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}
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@@ -0,0 +1,21 @@
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#ifndef COMBO_GRAPH_H
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#define COMBO_GRAPH_H
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "StageStats.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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class ComboGraph: public ActorFrame
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{
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public:
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~ComboGraph() { Unload(); }
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void Load( CString Path, const StageStats &s, PlayerNumber pn );
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void Unload();
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private:
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vector<Actor*> m_Actors;
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};
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#endif
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