dur.
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@@ -251,7 +251,7 @@ ScreenStage::ScreenStage()
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}
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m_sprNumbers[i].SetXY( CENTER_X - 170 + (90 * i), CENTER_Y );
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m_sprNumbers[i].SetY( );
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m_sprNumbers[i].SetY( CENTER_Y );
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m_sprNumbers[i].ZoomToWidth( 200.0f ); // make the numbers that appear really big
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m_sprNumbers[i].ZoomToHeight( 200.0f); // so they can 'shrink' onto the screen
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m_sprNumbers[i].SetZoom( 20.0f ); // make it really really big on-screen
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