GetPath*N->GetPath*F

This commit is contained in:
Chris Danford
2004-07-25 06:29:50 +00:00
parent 64628fac21
commit 504ba6c163
15 changed files with 24 additions and 24 deletions
+2 -2
View File
@@ -439,7 +439,7 @@ void ScreenGameplay::Init()
this->AddChild( &m_meterSongPosition );
m_MaxCombo.LoadFromFont( THEME->GetPathN(m_sName,"max combo") );
m_MaxCombo.LoadFromFont( THEME->GetPathF(m_sName,"max combo") );
m_MaxCombo.SetName( "MaxCombo" );
SET_XY( m_MaxCombo );
m_MaxCombo.SetText( ssprintf("%d", g_CurStageStats.iMaxCombo[GAMESTATE->m_MasterPlayerNumber]) ); // TODO: Make this work for both players
@@ -506,7 +506,7 @@ void ScreenGameplay::Init()
FOREACH_EnabledPlayer(p)
{
m_textCourseSongNumber[p].LoadFromFont( THEME->GetPathN(m_sName,"song num") );
m_textCourseSongNumber[p].LoadFromFont( THEME->GetPathF(m_sName,"song num") );
m_textCourseSongNumber[p].SetShadowLength( 0 );
m_textCourseSongNumber[p].SetName( ssprintf("SongNumberP%d",p+1) );
SET_XY( m_textCourseSongNumber[p] );