diff --git a/stepmania/src/BPMDisplay.cpp b/stepmania/src/BPMDisplay.cpp index 303527eb20..895b1f1d13 100644 --- a/stepmania/src/BPMDisplay.cpp +++ b/stepmania/src/BPMDisplay.cpp @@ -28,7 +28,7 @@ BPMDisplay::BPMDisplay() void BPMDisplay::Load() { m_textBPM.SetName( "Text" ); - m_textBPM.LoadFromFont( THEME->GetPathToN(m_sName) ); + m_textBPM.LoadFromFont( THEME->GetPathToF(m_sName) ); SET_XY_AND_ON_COMMAND( m_textBPM ); m_textBPM.SetDiffuse( NORMAL_COLOR ); this->AddChild( &m_textBPM ); diff --git a/stepmania/src/Combo.cpp b/stepmania/src/Combo.cpp index cf1635ac8c..34e014aff7 100644 --- a/stepmania/src/Combo.cpp +++ b/stepmania/src/Combo.cpp @@ -56,7 +56,7 @@ Combo::Combo() m_sprCombo.SetDiffuse( RageColor(1,1,1,0) ); // invisible this->AddChild( &m_sprCombo ); - m_textComboNumber.LoadFromFont( THEME->GetPathToN("Combo") ); + m_textComboNumber.LoadFromFont( THEME->GetPathToF("Combo") ); m_textComboNumber.SetShadowLength( 4 ); m_textComboNumber.SetXY( NUMBER_X, NUMBER_Y ); m_textComboNumber.SetHorizAlign( (Actor::HorizAlign)(int)NUMBER_HORIZ_ALIGN ); diff --git a/stepmania/src/DifficultyMeter.cpp b/stepmania/src/DifficultyMeter.cpp index 3f4463e803..bfbde68a47 100644 --- a/stepmania/src/DifficultyMeter.cpp +++ b/stepmania/src/DifficultyMeter.cpp @@ -79,7 +79,7 @@ void DifficultyMeter::Load() if( SHOW_METER ) { m_textMeter.SetName( "Meter" ); - m_textMeter.LoadFromFont( THEME->GetPathN(m_sName,"meter") ); + m_textMeter.LoadFromFont( THEME->GetPathF(m_sName,"meter") ); SET_XY_AND_ON_COMMAND( m_textMeter ); this->AddChild( &m_textMeter ); } diff --git a/stepmania/src/InputMapper.cpp b/stepmania/src/InputMapper.cpp index 48a46c28e0..4c30d3dee8 100644 --- a/stepmania/src/InputMapper.cpp +++ b/stepmania/src/InputMapper.cpp @@ -320,7 +320,7 @@ void InputMapper::AutoMapJoysticksForCurrentGame() { const AutoJoyMapping& mapping = g_AutoJoyMappings[j]; - if( pGameDef != GAMESTATE->GetGameDefFromString(mapping.szGame) ) + if( pGameDef != GAMEMAN->StringToGameType(mapping.szGame) ) continue; // games don't match CString sDriverRegex = mapping.szDriverRegex; diff --git a/stepmania/src/LifeMeterBattery.cpp b/stepmania/src/LifeMeterBattery.cpp index 3c2b606eb0..c4cf5a3337 100644 --- a/stepmania/src/LifeMeterBattery.cpp +++ b/stepmania/src/LifeMeterBattery.cpp @@ -40,7 +40,7 @@ void LifeMeterBattery::Load( PlayerNumber pn ) if( bPlayerEnabled ) this->AddChild( &m_sprBattery ); - m_textNumLives.LoadFromFont( THEME->GetPathToN("LifeMeterBattery lives") ); + m_textNumLives.LoadFromFont( THEME->GetPathToF("LifeMeterBattery lives") ); m_textNumLives.SetDiffuse( RageColor(1,1,1,1) ); m_textNumLives.SetShadowLength( 0 ); if( bPlayerEnabled ) diff --git a/stepmania/src/MenuTimer.cpp b/stepmania/src/MenuTimer.cpp index 9bb7ba7c0b..b3237cfc05 100644 --- a/stepmania/src/MenuTimer.cpp +++ b/stepmania/src/MenuTimer.cpp @@ -23,8 +23,8 @@ MenuTimer::MenuTimer() m_fStallSecondsLeft = MAX_STALL_SECONDS; m_bPaused = false; - m_textDigit1.LoadFromFont( THEME->GetPathToN("MenuTimer") ); - m_textDigit2.LoadFromFont( THEME->GetPathToN("MenuTimer") ); + m_textDigit1.LoadFromFont( THEME->GetPathToF("MenuTimer") ); + m_textDigit2.LoadFromFont( THEME->GetPathToF("MenuTimer") ); const float fCharWidth = (float) m_textDigit1.m_pFont->GetLineWidthInSourcePixels(L"0"); m_textDigit1.SetX( -fCharWidth/2 ); diff --git a/stepmania/src/PercentageDisplay.cpp b/stepmania/src/PercentageDisplay.cpp index 8174906385..0b24117962 100644 --- a/stepmania/src/PercentageDisplay.cpp +++ b/stepmania/src/PercentageDisplay.cpp @@ -31,14 +31,14 @@ void PercentageDisplay::Load( PlayerNumber pn, StageStats* pSource, bool bAutoRe else m_textPercent.SetName( ssprintf("PercentP%i", pn+1) ); - m_textPercent.LoadFromFont( THEME->GetPathN(m_sName,"text") ); + m_textPercent.LoadFromFont( THEME->GetPathF(m_sName,"text") ); SET_XY_AND_ON_COMMAND( m_textPercent ); this->AddChild( &m_textPercent ); if( !PREFSMAN->m_bDancePointsForOni && PERCENT_USE_REMAINDER ) { m_textPercentRemainder.SetName( ssprintf("PercentRemainderP%d",pn+1) ); - m_textPercentRemainder.LoadFromFont( THEME->GetPathToN(m_sName + " remainder") ); + m_textPercentRemainder.LoadFromFont( THEME->GetPathF(m_sName,"remainder") ); SET_XY_AND_ON_COMMAND( m_textPercentRemainder ); m_textPercentRemainder.SetText( "456" ); this->AddChild( &m_textPercentRemainder ); diff --git a/stepmania/src/ProTimingDisplay.cpp b/stepmania/src/ProTimingDisplay.cpp index bb3fc51663..c1efd8d5f5 100644 --- a/stepmania/src/ProTimingDisplay.cpp +++ b/stepmania/src/ProTimingDisplay.cpp @@ -14,7 +14,7 @@ static CachedThemeMetric HIT_MINE_COMMAND ("ProTimingDisplay","HitMineCommand"); ProTimingDisplay::ProTimingDisplay() { - m_Judgment.LoadFromFont( THEME->GetPathToN("ProTimingDisplay Judgment") ); + m_Judgment.LoadFromFont( THEME->GetPathF("ProTimingDisplay","Judgment") ); m_Judgment.SetName( "Judgment" ); this->AddChild( &m_Judgment ); diff --git a/stepmania/src/ScoreDisplayNormal.cpp b/stepmania/src/ScoreDisplayNormal.cpp index 199bcc3b63..818cec4ea1 100644 --- a/stepmania/src/ScoreDisplayNormal.cpp +++ b/stepmania/src/ScoreDisplayNormal.cpp @@ -19,7 +19,7 @@ ScoreDisplayNormal::ScoreDisplayNormal() this->AddChild( &m_sprFrame ); // init the text - m_text.LoadFromFont( THEME->GetPathToN("ScoreDisplayNormal") ); + m_text.LoadFromFont( THEME->GetPathToF("ScoreDisplayNormal") ); m_text.SetShadowLength( 0 ); m_iScore = 0; diff --git a/stepmania/src/ScoreDisplayOni.cpp b/stepmania/src/ScoreDisplayOni.cpp index bd24eec58e..b3b43862de 100644 --- a/stepmania/src/ScoreDisplayOni.cpp +++ b/stepmania/src/ScoreDisplayOni.cpp @@ -17,7 +17,7 @@ ScoreDisplayOni::ScoreDisplayOni() this->AddChild( &m_sprFrame ); // init the text - m_text.LoadFromFont( THEME->GetPathToN("ScoreDisplayOni") ); + m_text.LoadFromFont( THEME->GetPathToF("ScoreDisplayOni") ); m_text.SetShadowLength( 0 ); this->AddChild( &m_text ); } diff --git a/stepmania/src/ScoreDisplayRave.cpp b/stepmania/src/ScoreDisplayRave.cpp index d68546acb1..0ba63400a0 100644 --- a/stepmania/src/ScoreDisplayRave.cpp +++ b/stepmania/src/ScoreDisplayRave.cpp @@ -28,7 +28,7 @@ ScoreDisplayRave::ScoreDisplayRave() this->AddChild( &m_sprFrameOverlay ); - m_textLevel.LoadFromFont( THEME->GetPathToN("ScoreDisplayRave level") ); + m_textLevel.LoadFromFont( THEME->GetPathF("ScoreDisplayRave","level") ); m_textLevel.SetText( "1" ); m_textLevel.SetShadowLength( 0 ); this->AddChild( &m_textLevel ); diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index 39f9e98a08..0af11a9a00 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -568,7 +568,7 @@ void ScreenEvaluation::Init() SET_XY_AND_ON_COMMAND( m_sprSurvivedFrame[p] ); this->AddChild( m_sprSurvivedFrame[p] ); - m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathToN("ScreenEvaluation stage") ); + m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","stage") ); m_textSurvivedNumber[p].SetShadowLength( 0 ); // curewater: edited the "# stages cleared" text so it deducts one if you failed. // Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption) @@ -621,7 +621,7 @@ void ScreenEvaluation::Init() FOREACH_EnabledPlayer( p ) { - m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathToN("ScreenEvaluation judge") ); + m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","judge") ); m_textJudgeNumbers[l][p].SetShadowLength( 0 ); m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) ); m_textJudgeNumbers[l][p].SetName( ssprintf("%sNumberP%d",JUDGE_STRING[l],p+1) ); @@ -693,7 +693,7 @@ void ScreenEvaluation::Init() FOREACH_EnabledPlayer( p ) { - m_textScore[p].LoadFromFont( THEME->GetPathToN("ScreenEvaluation score") ); + m_textScore[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","score") ); m_textScore[p].SetShadowLength( 0 ); m_textScore[p].SetDiffuse( PlayerToColor(p) ); m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) ); @@ -718,7 +718,7 @@ void ScreenEvaluation::Init() //iTotalScore += stageStats.iScore[p]; - m_textTotalScore[p].LoadFromFont( THEME->GetPathToN("ScreenEvaluation totalscore") ); + m_textTotalScore[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","totalscore") ); m_textTotalScore[p].SetShadowLength( 0 ); m_textTotalScore[p].SetDiffuse( PlayerToColor(p) ); m_textTotalScore[p].SetName( ssprintf("TotalScoreNumberP%d",p+1) ); @@ -741,7 +741,7 @@ void ScreenEvaluation::Init() FOREACH_EnabledPlayer( p ) { - m_textTime[p].LoadFromFont( THEME->GetPathToN("ScreenEvaluation time") ); + m_textTime[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","time") ); m_textTime[p].SetShadowLength( 0 ); m_textTime[p].SetDiffuse( PlayerToColor(p) ); m_textTime[p].SetName( ssprintf("TimeNumberP%d",p+1) ); diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 9365a479a2..3b63e558a8 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -439,7 +439,7 @@ void ScreenGameplay::Init() this->AddChild( &m_meterSongPosition ); - m_MaxCombo.LoadFromFont( THEME->GetPathN(m_sName,"max combo") ); + m_MaxCombo.LoadFromFont( THEME->GetPathF(m_sName,"max combo") ); m_MaxCombo.SetName( "MaxCombo" ); SET_XY( m_MaxCombo ); m_MaxCombo.SetText( ssprintf("%d", g_CurStageStats.iMaxCombo[GAMESTATE->m_MasterPlayerNumber]) ); // TODO: Make this work for both players @@ -506,7 +506,7 @@ void ScreenGameplay::Init() FOREACH_EnabledPlayer(p) { - m_textCourseSongNumber[p].LoadFromFont( THEME->GetPathN(m_sName,"song num") ); + m_textCourseSongNumber[p].LoadFromFont( THEME->GetPathF(m_sName,"song num") ); m_textCourseSongNumber[p].SetShadowLength( 0 ); m_textCourseSongNumber[p].SetName( ssprintf("SongNumberP%d",p+1) ); SET_XY( m_textCourseSongNumber[p] ); diff --git a/stepmania/src/ScreenSelectGroup.cpp b/stepmania/src/ScreenSelectGroup.cpp index 53530c3c9b..f9f4e2cbd1 100644 --- a/stepmania/src/ScreenSelectGroup.cpp +++ b/stepmania/src/ScreenSelectGroup.cpp @@ -106,7 +106,7 @@ ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : ScreenWithMenuEleme this->AddChild( &m_sprFrame ); m_textNumber.SetName( "Number" ); - m_textNumber.LoadFromFont( THEME->GetPathToN("ScreenSelectGroup num songs") ); + m_textNumber.LoadFromFont( THEME->GetPathF("ScreenSelectGroup","num songs") ); this->AddChild( &m_textNumber ); m_sprContents.SetName( "Contents" ); diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index ae627259ea..10c81c49dd 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -178,12 +178,12 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme this->AddChild( &m_textSongOptions ); m_textNumSongs.SetName( "NumSongs" ); - m_textNumSongs.LoadFromFont( THEME->GetPathN(m_sName,"num songs") ); + m_textNumSongs.LoadFromFont( THEME->GetPathF(m_sName,"num songs") ); SET_XY( m_textNumSongs ); this->AddChild( &m_textNumSongs ); m_textTotalTime.SetName( "TotalTime" ); - m_textTotalTime.LoadFromFont( THEME->GetPathN(m_sName,"total time") ); + m_textTotalTime.LoadFromFont( THEME->GetPathF(m_sName,"total time") ); SET_XY( m_textTotalTime ); this->AddChild( &m_textTotalTime ); @@ -259,7 +259,7 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme this->AddChild( &m_sprHighScoreFrame[p] ); m_textHighScore[p].SetName( ssprintf("ScoreP%d",p+1) ); - m_textHighScore[p].LoadFromFont( THEME->GetPathN(m_sName,"score") ); + m_textHighScore[p].LoadFromFont( THEME->GetPathF(m_sName,"score") ); m_textHighScore[p].SetShadowLength( 0 ); m_textHighScore[p].SetDiffuse( PlayerToColor(p) ); SET_XY( m_textHighScore[p] );