GetPath*N->GetPath*F

This commit is contained in:
Chris Danford
2004-07-25 06:29:50 +00:00
parent 64628fac21
commit 504ba6c163
15 changed files with 24 additions and 24 deletions
+5 -5
View File
@@ -568,7 +568,7 @@ void ScreenEvaluation::Init()
SET_XY_AND_ON_COMMAND( m_sprSurvivedFrame[p] );
this->AddChild( m_sprSurvivedFrame[p] );
m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathToN("ScreenEvaluation stage") );
m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","stage") );
m_textSurvivedNumber[p].SetShadowLength( 0 );
// curewater: edited the "# stages cleared" text so it deducts one if you failed.
// Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption)
@@ -621,7 +621,7 @@ void ScreenEvaluation::Init()
FOREACH_EnabledPlayer( p )
{
m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathToN("ScreenEvaluation judge") );
m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","judge") );
m_textJudgeNumbers[l][p].SetShadowLength( 0 );
m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) );
m_textJudgeNumbers[l][p].SetName( ssprintf("%sNumberP%d",JUDGE_STRING[l],p+1) );
@@ -693,7 +693,7 @@ void ScreenEvaluation::Init()
FOREACH_EnabledPlayer( p )
{
m_textScore[p].LoadFromFont( THEME->GetPathToN("ScreenEvaluation score") );
m_textScore[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","score") );
m_textScore[p].SetShadowLength( 0 );
m_textScore[p].SetDiffuse( PlayerToColor(p) );
m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
@@ -718,7 +718,7 @@ void ScreenEvaluation::Init()
//iTotalScore += stageStats.iScore[p];
m_textTotalScore[p].LoadFromFont( THEME->GetPathToN("ScreenEvaluation totalscore") );
m_textTotalScore[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","totalscore") );
m_textTotalScore[p].SetShadowLength( 0 );
m_textTotalScore[p].SetDiffuse( PlayerToColor(p) );
m_textTotalScore[p].SetName( ssprintf("TotalScoreNumberP%d",p+1) );
@@ -741,7 +741,7 @@ void ScreenEvaluation::Init()
FOREACH_EnabledPlayer( p )
{
m_textTime[p].LoadFromFont( THEME->GetPathToN("ScreenEvaluation time") );
m_textTime[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","time") );
m_textTime[p].SetShadowLength( 0 );
m_textTime[p].SetDiffuse( PlayerToColor(p) );
m_textTime[p].SetName( ssprintf("TimeNumberP%d",p+1) );