GetPath*N->GetPath*F
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@@ -320,7 +320,7 @@ void InputMapper::AutoMapJoysticksForCurrentGame()
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{
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const AutoJoyMapping& mapping = g_AutoJoyMappings[j];
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if( pGameDef != GAMESTATE->GetGameDefFromString(mapping.szGame) )
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if( pGameDef != GAMEMAN->StringToGameType(mapping.szGame) )
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continue; // games don't match
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CString sDriverRegex = mapping.szDriverRegex;
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