Cleanup
Fix OpenGL in Windows.
This commit is contained in:
@@ -26,7 +26,9 @@
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LoadingWindow *MakeLoadingWindow() { return new ARCH_LOADING_WINDOW; }
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ErrorDialog *MakeErrorDialog() { return new ARCH_ERROR_DIALOG; }
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ArchHooks *MakeArchHooks() { return new ARCH_HOOKS; }
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#if defined(SUPPORT_OPENGL)
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LowLevelWindow *MakeLowLevelWindow() { return new ARCH_LOW_LEVEL_WINDOW; }
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#endif
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void MakeInputHandlers(vector<InputHandler *> &Add)
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{
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@@ -34,7 +36,11 @@ void MakeInputHandlers(vector<InputHandler *> &Add)
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Add.push_back(new InputHandler_DInput);
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Add.push_back(new InputHandler_Win32_Pump);
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// Add.push_back(new InputHandler_Win32_Para);
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#else
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#else if defined(_XBOX)
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// Add.push_back(new InputHandler_DInput);
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#endif
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#if defined(SUPPORT_SDL_INPUT)
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Add.push_back(new InputHandler_SDL);
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#endif
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}
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@@ -14,6 +14,9 @@
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#include "Sound/RageSoundDriver_DSound_Software.h"
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#include "Sound/RageSoundDriver_WaveOut.h"
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#define SUPPORT_D3D
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#undef SUPPORT_SDL_INPUT
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#endif
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/*
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@@ -13,8 +13,6 @@
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#include "Sound/RageSoundDriver_QT1.h"
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#include "Sound/RageSoundDriver_QT.h"
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#include "LoadingWindow/LoadingWindow_Cocoa.h"
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#include "InputHandler/InputHandler_SDL.h"
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#include "LowLevelWindow/LowLevelWindow_SDL.h"
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#include "ErrorDialog/ErrorDialog_darwin.h"
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#include "ArchHooks/ArchHooks_darwin.h"
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@@ -5,17 +5,40 @@
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* here. */
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/* None of these SDL implementations run on Xbox, so I've commented
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* out use of this header and added the #includes to each arch_*.h */
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/*
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* The basic design principle of arch is that a new platform can be up and running
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* quickly using only arch_default, with OpenGL graphics and SDL input, and things can
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* be overloaded later. That way, people don't have to learn how arch works
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* until after they have the basic stuff running.
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*
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* For Xbox, let's leave this file alone, and special case stuff in arch_xbox.h.
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*
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* For LowLevelWindow, just undefine SUPPORT_OPENGL and don't link any LLW at
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* all. (We'll still include the header here, but it'll never be used.) We
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* can remove LowLevelWindow_Null, but I'll wait for you to confirm that there
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* aren't any strange problems with this before doing that.
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/* Load default fallback drivers; some of these may be overridden by arch-specific drivers. */
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* For InputHandler, undef SUPPORT_SDL_INPUT and we won't create the SDL input
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* handler.
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*/
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/* We can have any number of input drivers. By default, use SDL for keyboards
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* and joysticks. If you write your own handler for these devices types, or if
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* SDL input doesn't work on your platform, undef SUPPORT_SDL_INPUT in your platform
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* header. */
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#define SUPPORT_SDL_INPUT
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#include "InputHandler/InputHandler_SDL.h"
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/* Load default fallback drivers; some of these may be overridden by arch-specific
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* drivers. These are all singleton drivers--we never use more than one. */
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#include "LoadingWindow/LoadingWindow_SDL.h"
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/* XXX: null, none, Null--pick one */
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#include "ErrorDialog/ErrorDialog_null.h"
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#include "ArchHooks/ArchHooks_none.h"
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#include "Sound/RageSoundDriver_Null.h"
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#include "LowLevelWindow/LowLevelWindow_Null.h"
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#include "LowLevelWindow/LowLevelWindow_SDL.h"
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// not supported on Xbox
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//#include "InputHandler/InputHandler_SDL.h"
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#define SUPPORT_OPENGL
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#endif
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@@ -1,19 +1,17 @@
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#ifndef LINUX_ARCH_H
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#define LINUX_ARCH_H
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#include "global.h"
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#ifdef HAVE_ALSA
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# include "Sound/RageSoundDriver_ALSA9.h"
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#include "Sound/RageSoundDriver_ALSA9.h"
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#endif
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#ifdef HAVE_OSS
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#include "Sound/RageSoundDriver_OSS.h"
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#endif
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#ifdef HAVE_GTK
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# include "LoadingWindow/LoadingWindow_Gtk.h"
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#include "LoadingWindow/LoadingWindow_Gtk.h"
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#endif
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#include "InputHandler/InputHandler_SDL.h"
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#include "LowLevelWindow/LowLevelWindow_SDL.h"
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#endif
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/*
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@@ -2,14 +2,20 @@
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#define XBOX_ARCH_H
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/* Load drivers for Xbox. */
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#include "LoadingWindow/LoadingWindow_Null.h"
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#include "ErrorDialog/ErrorDialog_null.h"
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#include "ArchHooks/ArchHooks_none.h"
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/* Err, is SDL input working on Xbox? arch_default comments indicated no.
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* (Best to use a custom driver for threaded input, anyway.) */
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#include "InputHandler/InputHandler_SDL.h"
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#include "Sound/RageSoundDriver_DSound.h"
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#define SUPPORT_D3D
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#undef SUPPORT_OPENGL
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/* Undef this if you need no SDL input. */
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// #undef SUPPORT_SDL_INPUT
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#endif
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/*
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