Add some screen transitions

This commit is contained in:
Rob Campbell
2009-01-05 05:54:37 +00:00
parent 786c340c47
commit 503999eedc
19 changed files with 64 additions and 14 deletions
@@ -1,3 +1,4 @@
return LoadActor( "caution" ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
OffCommand=cmd(diffusealpha,1;linear,.3;diffusealpha,0);
}
@@ -1,7 +1,13 @@
local t = Def.ActorFrame {
Def.Quad {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_TOP;vertalign,bottom;diffuse,color("#000000");zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;);
BeginCommand=cmd(zwrite,1;z,1;blend,"BlendMode_NoEffect");
OffCommand=cmd(accelerate,.4;y,SCREEN_BOTTOM);
};
LoadFont("_venacti bold 24px") .. {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+40;horizalign,center;shadowlength,0;wrapwidthpixels,500;strokecolor,color("#a200ff");settext,THEME:GetString( "ScreenCaution", "CautionText" ););
BeginCommand=cmd(ztest,1);
--OffCommand=cmd(croptop,0;linear,0.3;croptop,1); not working, so i used a mask lol
};
};

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@@ -1,3 +1,5 @@
return LoadActor( "frame" ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X-150;y,SCREEN_CENTER_Y;);
OnCommand=cmd(zoomy,1.6;diffusealpha,0;linear,.18;zoomy,1;diffusealpha,1);
OffCommand=cmd(zoomy,1;diffusealpha,1;linear,.18;zoomy,1.6;diffusealpha,0);
};
@@ -1 +1 @@
_fade in normal
_menu in
@@ -1 +1 @@
_fade out normal
_fade out delayed
@@ -1 +1 @@
_fade in normal
_menu in
@@ -1 +1 @@
_fade out normal
_menu out
@@ -0,0 +1,5 @@
local t = Def.Quad {
InitCommand=cmd(diffuse,color("#000000");stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM);
StartTransitioningCommand=cmd(hibernate,.8;diffusealpha,0;linear,0.3;diffusealpha,1);
};
return t;
@@ -1,8 +1,8 @@
return Def.ActorFrame {
LoadActor( THEME:GetPathS("", "_swoosh normal") ) .. {
StartTransitioningCommand=cmd(play);
--StartTransitioningCommand=cmd(play);
};
LoadActor("_moveon") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomy,1;diffuse,1,1,1,1;linear,0.5;diffuse,0,0,0,0;zoomy,0);
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoom,.8;diffusealpha,1;linear,0.2;diffusealpha,0);
};
};
@@ -1,8 +1,8 @@
return Def.ActorFrame {
LoadActor( THEME:GetPathS("", "_swoosh normal") ) .. {
StartTransitioningCommand=cmd(play);
--StartTransitioningCommand=cmd(play);
};
LoadActor("_moveon") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomy,0;diffuse,0,0,0,0;linear,0.5;diffuse,1,1,1,1;zoomy,1);
OnCommand=cmd(hibernate,.1;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoom,.4;zoomy,0;diffusealpha,0;linear,0.35;diffusealpha,1;zoomy,.8;zoom,.8);
};
};
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@@ -22,12 +22,18 @@ local t = Def.ActorFrame {
LoseFocusCommand=cmd(visible,false);
LoadActor( "preview " .. gc:GetName() ) .. {
InitCommand=cmd(y,170;vertalign,bottom;);
OnCommand=cmd(rotationx,90;diffusealpha,0;linear,.11;diffusealpha,.5;rotationx,0;linear,.11;diffusealpha,1);
OffCommand=cmd(rotationy,90;diffusealpha,1;linear,.2;rotationy,90;diffusealpha,0);
};
LoadFont( "_terminator two 40px" ) .. {
InitCommand=cmd(x,94;settext,string.upper(gc:GetText());shadowlength,0;zoom,1.3;zoomtowidth,300;rotationz,-90;diffuse,c;strokecolor,color("#00000044");shadowlengthx,4;shadowlengthy,0;);
OnCommand=cmd(diffusealpha,0;addy,-50;decelerate,.2;diffusealpha,1;addy,50);
OffCommand=cmd(diffusealpha,1;accelerate,.2;diffusealpha,0;addy,-50);
};
LoadFont( "_venacti Bold 24px" ) .. {
InitCommand=cmd(horizalign,right;vertalign,bottom;x,70;y,150;settext,ScreenString(gc:GetName().."Explanation");shadowlengthx,0;shadowlengthy,3;maxwidth,500;diffuse,c;strokecolor,color("#00000044"););
OnCommand=cmd(zoomy,0;diffusealpha,.5;linear,.18;zoomy,1;diffusealpha,1);
OffCommand=cmd(zoomy,1;diffusealpha,1;linear,.18;zoomy,.2;diffusealpha,0);
};
};
Def.ActorFrame {
@@ -36,14 +42,20 @@ local t = Def.ActorFrame {
InitCommand=cmd(x,20;y,2;);
GainFocusCommand=cmd(visible,true);
LoseFocusCommand=cmd(visible,false);
OnCommand=cmd(cropright,1;faderight,1;linear,.2;cropright,0;faderight,0);
OffCommand=cmd(cropleft,0;fadeleft,0;linear,.2;cropleft,1;fadeleft,1);
};
LoadActor( "icon " .. gc:GetName() ) .. {
InitCommand=cmd(x,124;y,2;);
GainFocusCommand=cmd(visible,true);
LoseFocusCommand=cmd(visible,false);
OnCommand=cmd(addx,-90;diffusealpha,0;decelerate,.12;diffusealpha,.5;addx,90;linear,.12;diffusealpha,1);
OffCommand=cmd(sleep,.18;bouncebegin,.12;zoom,0;diffusealpha,0);
};
LoadFont( "_terminator two 30" ) .. {
InitCommand=cmd(y,-6;settext,string.upper(gc:GetText());maxwidth,350;diffuse,c;strokecolor,color("#0000004F");shadowlengthx,0;shadowlengthy,4;shadowcolor,color("#00000044"););
OnCommand=cmd(diffusealpha,0;linear,.2;diffusealpha,1);
OffCommand=cmd(diffusealpha,1;sleep,index/16;linear,.1;diffusealpha,0);
};
};
};
@@ -14,20 +14,30 @@ local max_stages = PREFSMAN:GetPreference( "SongsPerPlay" );
local t = Def.ActorFrame {
LoadActor( "preview " .. st ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X-150;y,SCREEN_CENTER_Y+190;vertalign,bottom);
OnCommand=cmd(cropbottom,1;fadebottom,1;linear,.2;cropbottom,0;fadebottom,0);
OffCommand=cmd(croptop,0;fadetop,0;linear,.2;croptop,1;fadetop,1);
GainFocusCommand=cmd(visible,true);
LoseFocusCommand=cmd(visible,false);
};
Def.ActorFrame {
InitCommand=cmd(x,SCREEN_CENTER_X+156;y,SCREEN_CENTER_Y+52;);
OnCommand=cmd(addy,280;decelerate,.22;addy,-280);
OffCommand=cmd(accelerate,.22;addy,280);
GainFocusCommand=cmd(visible,true);
LoseFocusCommand=cmd(visible,false);
LoadActor( "card frame " .. st ) .. {
};
LoadActor( "card frame " .. st );
LoadFont( "_sf square head 26px" ) .. {
InitCommand=cmd(y,-51;settext,string.upper(gc:GetText());maxwidth,500;shadowlength,0;);
};
LoadFont( "_venacti bold 15px" ) .. {
InitCommand=cmd(horizalign,left;x,-12;y,-2;settext,"EACH PLAYER USES\nONE CONTROLLER";maxwidth,300;shadowlength,0;diffuse,color("#000000"););
InitCommand=cmd(horizalign,left;x,-12;y,-2;maxwidth,300;shadowlength,0;diffuse,color("#000000"););
BeginCommand=function(self)
if st == "StyleType_OnePlayerTwoSides" then
self:settext("ONE PLAYER USES\nTWO CONTROLLERS");
else
self:settext("EACH PLAYER USES\nONE CONTROLLER");
end
end;
};
LoadFont( "_venacti bold 15px" ) .. {
InitCommand=cmd(horizalign,right;x,98;y,42;settext,"MAX STAGE/";maxwidth,300;shadowlength,0;diffuse,color("#32d545"););
@@ -41,6 +51,8 @@ local t = Def.ActorFrame {
};
Def.ActorFrame {
InitCommand=cmd(x,SCREEN_CENTER_X+20+gc:GetIndex()*106;y,SCREEN_CENTER_Y-90;);
OnCommand=cmd(runcommandsonleaves,cmd(diffusealpha,0;sleep,gc:GetIndex()/12;linear,.16;diffusealpha,1;););
OffCommand=cmd(runcommandsonleaves,cmd(diffusealpha,1;sleep,gc:GetIndex()/12;linear,.16;diffusealpha,0;););
LoadActor( "icon frame focus" ) .. {
GainFocusCommand=cmd(visible,true);
LoseFocusCommand=cmd(visible,false);
@@ -1,7 +1,9 @@
local s = THEME:GetString( 'ScreenTitleMenu', Var("GameCommand"):GetText() );
local gc = Var("GameCommand");
local s = THEME:GetString( 'ScreenTitleMenu', gc:GetText() );
local t = Def.ActorFrame {
LoadFont("_venacti bold 24px") ..{
InitCommand=cmd(uppercase,true;settext,s;horizalign,center;shadowlengthx,0;shadowlengthy,2;strokecolor,color("#00000044"););
OffCommand=cmd(sleep,(7-gc:GetIndex())/12;linear,.1;addy,300);
GainFocusCommand=cmd(stoptweening;diffuseshift;effectperiod,0.5;effectcolor1,0.5,1,0.5,1;effectcolor2,0.25,0.5,0.25,1;);
LoseFocusCommand=cmd(stoptweening;stopeffect);
DisabledCommand=cmd(diffuse,0.5,0.5,0.5,1);
@@ -9,10 +9,14 @@ return Def.ActorFrame {
};
LoadFont( "_sf sports night ns upright 26px header text" ) .. {
InitCommand=cmd(x,64;y,-7;horizalign,left;shadowlength,0;settext,ScreenString("HeaderText");skewx,-0.15;zoomx,1.2;maxwidth,250;);
OnCommand=cmd(faderight,1;cropright,1;linear,.32;faderight,0;cropright,0);
OffCommand=cmd(faderight,0;cropright,0;linear,.32;faderight,1;cropright,1);
Name="HeaderText";
};
LoadFont( "_venacti 10px header subtext" ) .. {
InitCommand=cmd(x,64;y,11;horizalign,left;shadowlength,0;settext,ScreenString("HeaderSubText");zoomx,1.2;);
OnCommand=cmd(zoomy,.5;faderight,1;cropright,1;linear,.32;faderight,0;cropright,0;zoomy,1);
OffCommand=cmd(faderight,0;cropright,0;linear,.32;faderight,1;cropright,1);
Name="HeaderSubText";
};
LoadActor( "arrow" ) .. {
+7 -1
View File
@@ -165,7 +165,7 @@ HelpText=ScreenString("HelpTextNormal")
IdleCommentSeconds=0
IdleTimeoutSeconds=0
TimerSeconds=0
UpdateOnMessage="PlayerJoined"
UpdateOnMessage=""
PrevScreen="ScreenTitleMenu"
ChoiceNames="1,2,3"
# The "name" here affects the announcer, eg. "ScreenSelectStyle comment single".
@@ -208,6 +208,8 @@ ExplanationPage1X=0
ExplanationPage1Y=0
ExplanationPage2X=0
ExplanationPage2Y=0
HeaderOnCommand=
HeaderOffCommand=
[ScreenSelectPlayMode]
Fallback="ScreenWithMenuElements2"
@@ -262,6 +264,8 @@ ExplanationPage1X=0
ExplanationPage1Y=0
ExplanationPage2X=0
ExplanationPage2Y=0
HeaderOnCommand=
HeaderOffCommand=
[ScreenSelectMode]
Fallback="ScreenSelect"
@@ -425,6 +429,8 @@ OptionsAreaP2OnCommand=
OptionsAreaP2OffCommand=
SelectMenuChangesDifficulty=true
WrapChangeSteps=false
HeaderOnCommand=draworder,110
;over the group thing
[ScreenSelectCourse]
Class="ScreenSelectMusic"