fix uses of CoinsPerCredit
This commit is contained in:
@@ -73,7 +73,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
|
|||||||
switch( GAMESTATE->GetCoinMode() )
|
switch( GAMESTATE->GetCoinMode() )
|
||||||
{
|
{
|
||||||
case COIN_PAY:
|
case COIN_PAY:
|
||||||
LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit );
|
LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Value() );
|
||||||
if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
|
if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
|
||||||
break; // don't fall through
|
break; // don't fall through
|
||||||
// fall through
|
// fall through
|
||||||
|
|||||||
@@ -193,7 +193,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
|
|||||||
if( Credits > 0 || PREFSMAN->m_iCoinsPerCredit == 1 )
|
if( Credits > 0 || PREFSMAN->m_iCoinsPerCredit == 1 )
|
||||||
sCredits += ssprintf(" %d", Credits);
|
sCredits += ssprintf(" %d", Credits);
|
||||||
if( PREFSMAN->m_iCoinsPerCredit > 1 )
|
if( PREFSMAN->m_iCoinsPerCredit > 1 )
|
||||||
sCredits += ssprintf(" %d/%d", Coins, PREFSMAN->m_iCoinsPerCredit );
|
sCredits += ssprintf(" %d/%d", Coins, PREFSMAN->m_iCoinsPerCredit.Value() );
|
||||||
return sCredits;
|
return sCredits;
|
||||||
}
|
}
|
||||||
case COIN_FREE:
|
case COIN_FREE:
|
||||||
|
|||||||
@@ -1260,7 +1260,7 @@ CString SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMakeSignature,
|
|||||||
void InsertCoin( int iNum )
|
void InsertCoin( int iNum )
|
||||||
{
|
{
|
||||||
GAMESTATE->m_iCoins += iNum;
|
GAMESTATE->m_iCoins += iNum;
|
||||||
LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit);
|
LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Value() );
|
||||||
BOOKKEEPER->CoinInserted();
|
BOOKKEEPER->CoinInserted();
|
||||||
SCREENMAN->RefreshCreditsMessages();
|
SCREENMAN->RefreshCreditsMessages();
|
||||||
SCREENMAN->PlayCoinSound();
|
SCREENMAN->PlayCoinSound();
|
||||||
|
|||||||
Reference in New Issue
Block a user