From 4ffa3dcef4de0b5493383898b347ca7fa0238940 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Wed, 27 Apr 2005 08:51:29 +0000 Subject: [PATCH] fix uses of CoinsPerCredit --- stepmania/src/ScreenAttract.cpp | 2 +- stepmania/src/ScreenSystemLayer.cpp | 2 +- stepmania/src/StepMania.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/ScreenAttract.cpp b/stepmania/src/ScreenAttract.cpp index c995c33556..9984917204 100644 --- a/stepmania/src/ScreenAttract.cpp +++ b/stepmania/src/ScreenAttract.cpp @@ -73,7 +73,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy switch( GAMESTATE->GetCoinMode() ) { case COIN_PAY: - LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit ); + LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Value() ); if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit ) break; // don't fall through // fall through diff --git a/stepmania/src/ScreenSystemLayer.cpp b/stepmania/src/ScreenSystemLayer.cpp index 5fe55e54f0..e7728951a8 100644 --- a/stepmania/src/ScreenSystemLayer.cpp +++ b/stepmania/src/ScreenSystemLayer.cpp @@ -193,7 +193,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const if( Credits > 0 || PREFSMAN->m_iCoinsPerCredit == 1 ) sCredits += ssprintf(" %d", Credits); if( PREFSMAN->m_iCoinsPerCredit > 1 ) - sCredits += ssprintf(" %d/%d", Coins, PREFSMAN->m_iCoinsPerCredit ); + sCredits += ssprintf(" %d/%d", Coins, PREFSMAN->m_iCoinsPerCredit.Value() ); return sCredits; } case COIN_FREE: diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 82a0c39c94..593696406a 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -1260,7 +1260,7 @@ CString SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMakeSignature, void InsertCoin( int iNum ) { GAMESTATE->m_iCoins += iNum; - LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit); + LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Value() ); BOOKKEEPER->CoinInserted(); SCREENMAN->RefreshCreditsMessages(); SCREENMAN->PlayCoinSound();