fix uses of CoinsPerCredit

This commit is contained in:
Chris Danford
2005-04-27 08:51:29 +00:00
parent 3117e1bd3d
commit 4ffa3dcef4
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -73,7 +73,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
switch( GAMESTATE->GetCoinMode() )
{
case COIN_PAY:
LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit );
LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Value() );
if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
break; // don't fall through
// fall through