ScoreDisplay has actual shadows now...

This commit is contained in:
Jonathan Payne
2014-08-31 23:50:08 -07:00
parent b6ff29fdd8
commit 4fdbb3dff6
2 changed files with 15 additions and 12 deletions
+8 -5
View File
@@ -370,12 +370,14 @@ FrameOnCommand=visible,false;spin
TimeRemainingY=80
TimeRemainingOnCommand=zoom,1;shadowlength,1;
#
DeltaSecondsOnCommand=y,80;spin;
DeltaSecondsOnCommand=y,80;
DeltaSecondsGainLifeCommand=zoom,0.5;
[ScoreDisplayPercentage Percent]
PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone(PlayerColor(PLAYER_1))
PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone(PlayerColor(PLAYER_2))
PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,Color.Outline
PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,Color.Outline
DancePointsP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,Color.Outline
DancePointsP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,Color.Outline
[ScoreDisplayRave]
MeterP1OnCommand=draworder,-1;texcoordvelocity,1,0
@@ -523,15 +525,15 @@ Fallback="StepsDisplay"
# end;
PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
local offset = itemIndex / numItems \
local rate = 2 \
local rate = 4 \
local fItemWidth = ( 256 / numItems ) \
self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
self:zoomtowidth(fItemWidth); \
self:diffuseramp(); \
self:effectcolor2(color("1,1,1,1")); \
self:effectcolor1(color("0.5,0.5,0.5,1")); \
self:effectperiod(rate); \
self:effectclock('beat'); \
self:effecttiming(rate*0.75,rate*0.125,rate*0.125,0); \
self:effectoffset(1-offset); \
end;
# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
@@ -699,6 +701,7 @@ VersionInfoX=SCREEN_RIGHT-16
VersionInfoY=SCREEN_TOP+24
VersionInfoOnCommand=
VersionInfoOffCommand=
#
ShowNetworkStatus=true