revert Sprite custom texture coordinate code (to fix rotated banner)

This commit is contained in:
Chris Danford
2003-06-23 04:49:28 +00:00
parent efb4478a88
commit 4fcd08a7d5
10 changed files with 163 additions and 106 deletions
+1 -1
View File
@@ -141,7 +141,7 @@ void NoteField::DrawBeatBar( const float fBeat )
m_sprBars.SetY( fYPos );
m_sprBars.SetDiffuse( RageColor(1,1,1,fAlpha) );
m_sprBars.SetState( iState );
m_sprBars.SetCustomTextureCoords( RectF(0,SCALE(iState,0.f,4.f,0.f,1.f), fWidth/fFrameWidth, SCALE(iState+1,0.f,4.f,0.f,1.f)) );
m_sprBars.SetCustomTextureRect( RectF(0,SCALE(iState,0.f,4.f,0.f,1.f), fWidth/fFrameWidth, SCALE(iState+1,0.f,4.f,0.f,1.f)) );
m_sprBars.SetZoomX( fWidth/m_sprBars.GetUnzoomedWidth() );
m_sprBars.Draw();