this is done explicitly
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@@ -660,10 +660,6 @@ void GameState::FinishStage()
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if( m_iNumStagesOfThisSong == 0 )
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if( m_iNumStagesOfThisSong == 0 )
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return;
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return;
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/* If we haven't committed stats yet, do so. */
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if( !m_bMultiplayer ) // no saved stats in multiplayer
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CommitStageStats();
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m_bStatsCommitted = false;
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m_bStatsCommitted = false;
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// Increment the stage counter.
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// Increment the stage counter.
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