nekonabe....
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@@ -192,7 +192,13 @@ end;
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t[#t+1] = StandardDecorationFromFileOptional("BPMDisplay","BPMDisplay");
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t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
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t[#t+1] = StandardDecorationFromFileOptional("SongTitle","SongTitle");
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_RIGHT;y,SCREEN_BOTTOM;draworder,5);
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LoadActor("_whatsup") .. {
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InitCommand=cmd(horizalign,left;vertalign,top);
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ToastyMessageCommand=cmd(smooth,3;x,-256;y,-200;sleep,2;smooth,3;x,256;y,200)
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};
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};
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if( not GAMESTATE:IsCourseMode() ) then
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t[#t+1] = Def.Actor{
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JudgmentMessageCommand = function(self, params)
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@@ -0,0 +1,6 @@
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return Def.ActorFrame {
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-- InitCommand=cmd(x,SCREEN_RIGHT;y,SCREEN_BOTTOM;draworder,101);
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StartTransitioningCommand=function(self)
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MESSAGEMAN:Broadcast("Toasty",{ Time = math.random(1,3) });
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end
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};
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