Remove typos, duplicates, sources from the distant past. Start breaking arch files into groups. Add AM_CXXFLAGS for now.
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@@ -1,4 +1,5 @@
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bin_PROGRAMS = stepmania
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AM_CXXFLAGS = -ISDL-1.2.5/include -ISDL_sound-1.0.0 -DLINUX
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# This is a little hacky; we use our own version of SDL and SDL_sound, and I don't
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# want to have to integrate their entire build systems.
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@@ -57,10 +58,7 @@ FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
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StepMania = global.h ScreenDimensions.h StdString.h StepMania.cpp StepMania.h
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Transitions = \
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Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h \
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TransitionOniFade.cpp TransitionOniFade.h \
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TransitionBGAnimation.cpp TransitionBGAnimation.h
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Transitions = Transition.cpp Transition.h
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Actors = \
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Actor.cpp Actor.h ActorFrame.cpp ActorFrame.h BitmapText.cpp BitmapText.h Quad.h Sample3dObject.cpp Sample3dObject.h \
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@@ -84,7 +82,7 @@ BGAnimationLayer.h Combo.cpp Combo.h GhostArrow.cpp GhostArrow.h \
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GhostArrowBright.cpp GhostArrowBright.h GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h \
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GrayArrowRow.cpp GrayArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \
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Judgment.cpp Judgment.h LifeMeter.cpp LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp \
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LifeMeterBattery.h MotionBlurSprite.cpp MotionBlurSprite.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp \
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LifeMeterBattery.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp \
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NoteField.h ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp \
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ScoreDisplayOni.h ScoreKeeper.cpp ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreDisplayBattle.cpp \
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ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h LyricDisplay.cpp LyricDisplay.h \
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@@ -122,6 +120,16 @@ GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMap
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NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h SongManager.cpp SongManager.h \
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ThemeManager.cpp ThemeManager.h
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Sound_ALSA9 = \
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arch/Sound/RageSoundDriver_ALSA9.cpp \
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arch/Sound/RageSoundDriver_ALSA9.h
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Sound_Null = \
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arch/Sound/RageSoundDriver_Null.cpp \
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arch/Sound/RageSoundDriver_Null.h
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Sound = $(Sound_Null) $(Sound_ALSA9)
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stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
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$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
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arch/arch.cpp \
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@@ -131,10 +139,10 @@ stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transi
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arch/LoadingWindow/LoadingWindow_SDL.h \
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arch/LoadingWindow/LoadingWindow_Null.h \
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arch/MovieTexture/MovieTexture.cpp \
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arch/Sound/RageSoundDriver_Null.cpp \
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$(Sound) \
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arch/LowLevelWindow/LowLevelWindow.h \
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arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
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arch/LowLevelWindow/LowLevelWindow_SDL.h \
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arch/LowLevelWindow/LowLevelWindow_SDL.h
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# Note that we still end up linking dynamically to the shared system library
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# for SDL_image. This is annoying, but it's not a major problem. The
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@@ -146,6 +154,6 @@ stepmania_LDADD = \
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$(VPATH)/SDL_sound-1.0.0/.libs/libSDL_sound.a \
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$(SDL_LIBS)
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INCLUDES = $(SDL_CFLAGS)
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INCLUDES = $(SDL_CFLAGS)
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# -O0 -g
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