Fix misses count twice. Do not assume that rows are judged in order. Do not judge a row more than once. The JudgedRows class acts like an array of bools (more or less), one per note row but is implemented as a circular buffer (more or less). Note that m_JudgedRows[i] will only return false one time. After that, it is assumed to have been judged.
This commit is contained in:
+17
-15
@@ -327,6 +327,7 @@ void Player::Load()
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m_iRowLastCrossed = BeatToNoteRowNotRounded( GAMESTATE->m_fSongBeat ) - 1; // why this?
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m_iMineRowLastCrossed = BeatToNoteRowNotRounded( GAMESTATE->m_fSongBeat ) - 1; // why this?
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m_iRowLastJudged = m_iRowLastCrossed;
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m_JudgedRows.Reset();
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// TODO: Remove use of PlayerNumber.
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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@@ -1365,7 +1366,7 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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//LOG->Trace( "iStartCheckingAt: %d iMissIfOlderThanThisIndex: %d", iStartCheckingAt, iMissIfOlderThanThisIndex );
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int iNumMissesFound = 0;
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bool bMisses = false;
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteData, r, iStartCheckingAt, iMissIfOlderThanThisIndex-1 )
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{
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@@ -1407,31 +1408,32 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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}
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if( MissedNoteOnThisRow )
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{
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iNumMissesFound++;
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HandleTapRowScore( r );
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}
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bMisses = true;
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}
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if( iNumMissesFound > 0 )
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{
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if( bMisses )
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SetJudgment( TNS_Miss, false );
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}
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}
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void Player::UpdateJudgedRows()
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{
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const int iRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
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const int iEndRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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bool bAllJudged = true;
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while( m_iRowLastJudged <= iRow )
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for( int iRow = m_iRowLastJudged+1; iRow <= iEndRow; ++iRow )
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{
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if( !NoteDataWithScoring::IsRowCompletelyJudged(m_NoteData, m_iRowLastJudged+1, pn) )
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break;
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++m_iRowLastJudged;
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if( NoteDataWithScoring::LastTapNoteWithResult(m_NoteData, m_iRowLastJudged, pn).result.tns == TNS_None )
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if( !NoteDataWithScoring::IsRowCompletelyJudged(m_NoteData, iRow, pn) )
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{
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bAllJudged = false;
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continue;
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OnRowCompletelyJudged( m_iRowLastJudged );
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}
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if( bAllJudged )
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++m_iRowLastJudged;
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TapNoteScore tns = NoteDataWithScoring::LastTapNoteWithResult( m_NoteData, iRow, pn ).result.tns;
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if( m_JudgedRows[iRow] || tns == TNS_None )
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continue;
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OnRowCompletelyJudged( iRow );
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}
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}
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@@ -36,6 +36,56 @@ AutoScreenMessage( SM_ComboStopped );
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AutoScreenMessage( SM_ComboContinuing );
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AutoScreenMessage( SM_MissComboAborted );
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// Helper class to ensure that each row is only judged once without taking too much memory.
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class JudgedRows
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{
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char *m_pRows;
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int m_iStart;
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int m_iOffset;
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int m_iLen;
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void Resize( int iMin )
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{
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char *p = m_pRows;
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int newSize = max( m_iLen*2, iMin );
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m_pRows = new char[newSize];
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int i = 0;
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if( p )
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{
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for( ; i < m_iLen; ++i )
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m_pRows[i] = p[(i+m_iOffset)%m_iLen];
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delete[] p;
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}
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m_iOffset = 0;
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m_iLen = newSize;
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memset( m_pRows + i, 0, newSize - i );
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//LOG->Trace( "New size %d.", newSize );
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}
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public:
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JudgedRows() : m_pRows(NULL), m_iStart(0), m_iOffset(0), m_iLen(0) { Resize( 32 ); }
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~JudgedRows() { delete[] m_pRows; }
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bool operator[]( int iRow )
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{
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if( iRow < m_iStart ) return true;
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if( iRow >= m_iStart+m_iLen ) Resize( iRow+1-m_iStart );
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const bool ret = m_pRows[(iRow-m_iStart+m_iOffset)%m_iLen];
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m_pRows[(iRow-m_iStart+m_iOffset)%m_iLen] = 1;
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while( m_pRows[m_iOffset] )
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{
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m_pRows[m_iOffset] = 0;
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++m_iStart;
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if( ++m_iOffset >= m_iLen ) m_iOffset -= m_iLen;
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}
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return ret;
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}
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void Reset()
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{
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m_iStart = m_iOffset = 0;
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memset( m_pRows, 0, m_iLen );
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}
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};
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class Player: public ActorFrame
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{
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public:
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@@ -123,6 +173,7 @@ protected:
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int m_iRowLastCrossed;
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int m_iMineRowLastCrossed;
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int m_iRowLastJudged; // Everything up to and including this row has been judged.
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JudgedRows m_JudgedRows;
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RageSound m_soundMine;
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RageSound m_soundAttackLaunch;
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