transitioning to accessing these directly
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@@ -603,6 +603,10 @@ public:
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static int GetGrade( T* p, lua_State *L ) { lua_pushnumber(L, p->GetGrade()); return 1; }
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static int GetGrade( T* p, lua_State *L ) { lua_pushnumber(L, p->GetGrade()); return 1; }
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static int GetLessonScoreActual( T* p, lua_State *L ) { lua_pushnumber(L, p->GetLessonScoreActual()); return 1; }
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static int GetLessonScoreActual( T* p, lua_State *L ) { lua_pushnumber(L, p->GetLessonScoreActual()); return 1; }
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static int GetLessonScorePossible( T* p, lua_State *L ) { lua_pushnumber(L, p->GetLessonScorePossible()); return 1; }
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static int GetLessonScorePossible( T* p, lua_State *L ) { lua_pushnumber(L, p->GetLessonScorePossible()); return 1; }
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static int GetPersonalHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->m_iPersonalHighScoreIndex ); return 1; }
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static int GetMachineHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->m_iMachineHighScoreIndex ); return 1; }
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static int GetPerDifficultyAward( T* p, lua_State *L ) { lua_pushnumber( L, p->m_pdaToShow ); return 1; }
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static int GetPeakComboAward( T* p, lua_State *L ) { lua_pushnumber( L, p->m_pcaToShow ); return 1; }
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static void Register(lua_State *L)
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static void Register(lua_State *L)
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{
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{
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@@ -614,6 +618,10 @@ public:
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ADD_METHOD( GetGrade );
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ADD_METHOD( GetGrade );
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ADD_METHOD( GetLessonScoreActual );
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ADD_METHOD( GetLessonScoreActual );
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ADD_METHOD( GetLessonScorePossible );
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ADD_METHOD( GetLessonScorePossible );
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ADD_METHOD( GetPersonalHighScoreIndex );
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ADD_METHOD( GetMachineHighScoreIndex );
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ADD_METHOD( GetPerDifficultyAward );
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ADD_METHOD( GetPeakComboAward );
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Luna<T>::Register( L );
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Luna<T>::Register( L );
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}
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}
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@@ -1024,6 +1024,7 @@ class LunaScreenEvaluation: public Luna<ScreenEvaluation>
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{
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{
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public:
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public:
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LunaScreenEvaluation() { LUA->Register( Register ); }
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LunaScreenEvaluation() { LUA->Register( Register ); }
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// all deprecated
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static int GetEvalStageStats( T* p, lua_State *L ) { STATSMAN->m_CurStageStats.PushSelf( L ); return 1; }
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static int GetEvalStageStats( T* p, lua_State *L ) { STATSMAN->m_CurStageStats.PushSelf( L ); return 1; }
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static int GetPersonalHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, STATSMAN->m_CurStageStats.m_player[IArg(1)].m_iPersonalHighScoreIndex ); return 1; }
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static int GetPersonalHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, STATSMAN->m_CurStageStats.m_player[IArg(1)].m_iPersonalHighScoreIndex ); return 1; }
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static int GetMachineHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, STATSMAN->m_CurStageStats.m_player[IArg(1)].m_iMachineHighScoreIndex ); return 1; }
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static int GetMachineHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, STATSMAN->m_CurStageStats.m_player[IArg(1)].m_iMachineHighScoreIndex ); return 1; }
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