ActorUtil::ResolvePath in ActorUtil::GetAttrPath
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@@ -487,6 +487,8 @@ bool ActorUtil::GetAttrPath( const XNode *pNode, const RString &sName, RString &
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sOut = sDir+sOut;
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}
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ActorUtil::ResolvePath( sOut, ActorUtil::GetWhere(pNode) );
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return true;
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}
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