wider range of speeds available
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@@ -1243,28 +1243,30 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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{
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PlayerState *pPlayerState = const_cast<PlayerState *> (m_NoteFieldEdit.GetPlayerState());
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float& fScrollSpeed = pPlayerState->m_PlayerOptions.m_fScrollSpeed;
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float fNewScrollSpeed = fScrollSpeed;
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const float fSpeeds[] = { 1.0f, 1.5f, 2.0f, 3.0f, 4.0f, 6.0f, 8.0f };
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int iSpeed = 0;
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for( unsigned i = 0; i < ARRAYSIZE(fSpeeds); ++i )
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{
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if( fSpeeds[i] == fScrollSpeed )
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{
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iSpeed = i;
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break;
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}
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}
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if( EditB == EDIT_BUTTON_SCROLL_SPEED_DOWN )
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{
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if( fScrollSpeed == 4 )
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fNewScrollSpeed = 2;
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else if( fScrollSpeed == 2 )
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fNewScrollSpeed = 1;
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}
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--iSpeed;
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else if( EditB == EDIT_BUTTON_SCROLL_SPEED_UP )
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++iSpeed;
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iSpeed = clamp( iSpeed, 0, (int) ARRAYSIZE(fSpeeds)-1 );
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if( fSpeeds[iSpeed] != fScrollSpeed )
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{
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if( fScrollSpeed == 2 )
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fNewScrollSpeed = 4;
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else if( fScrollSpeed == 1 )
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fNewScrollSpeed = 2;
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m_soundMarker.Play();
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fScrollSpeed = fSpeeds[iSpeed];
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}
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if( fNewScrollSpeed != fScrollSpeed )
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{
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fScrollSpeed = fNewScrollSpeed;
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m_soundMarker.Play();
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}
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break;
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}
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